This commit adds the toResizableBuffer() and toFixedLengthBuffer()
methods to WebAssembly.Memory. This includes the necessary hook to
HostResizeArrayBuffer. Some modifications to function signatures in
LibWeb/WebAssembly/Memory.h were also made (changing the return type
from WebIDL::ExceptionOr to JS::ThrowCompletionOr) to allow the use of
some code in the aforementioned hook.
Note: the hook for HostGrowSharedArrayBuffer isn't implemented, since
LibJS doesn't seem to have complete support for growable
SharedArrayBuffers; the relevant methods/getters don't even exist on
the prototype, let alone HostGrowSharedArrayBuffer!
This should help pass the WebAssembly.Memory WPT tests included in
Interop 2025, except those pertaining to growable SharedArrayBuffers.
This cache is referenced by a few parts of the JS API spec, including
the threads spec (such as in toFixedLengthBuffer), as well as the
"refresh the Memory buffer" algorithm, which was implemented as a method
of Memory before this change.
Now, this algorithm can be implemented in a spec-like fashion (though it
mostly seems to add extra complexity). This change also fixes a bug
where memories that were re-exported from an imported WebAssembly.Memory
were given a distinct WebAssembly.Memory object, since the caching that
existed in Instance.cpp was instance-local, not global to the realm.
We also make Memory::m_buffer non-lazy, since we have to implement
"initialize a memory object" correctly anyway.
When loading Infiltrating the Airship in Ruffle, the copying of these
hash maps/tables were at least 10% of the runtime. This disappears when
returning them by const reference.
This has quite a lot of fall out. But the majority of it is just type or
UDL substitution, where the changes just fall through to other function
calls.
By changing property key storage to UTF-16, the main affected areas are:
* NativeFunction names must now be UTF-16
* Bytecode identifiers must now be UTF-16
* Module/binding names must now be UTF-16
1. Fix typos in some macro invocations of these error types. We now use
a single xmacro to instantiate error definitions to prevent such
errors in the future.
2. Use the "WebAssembly." prefix as needed.
3. Allocate the error constructors and prototypes with `realm.create`
rather than `heap.allocate`. The latter does not invoke `initialize`
methods. This exposed the next issue:
4. Use the correct intrinsic prototype in the error constructor. We were
using the base native error prototype. We unfortunately cannot invoke
OrdinaryCreateFromConstructor from LibJS directly with the correct
prototype, so an implementation was added here.
5. Use intrinsic accessors to create the constructors. I don't think
this one was actually a fix, but it makes the setup look more like
other built-ins.
Instead, let JS::NativeFunction store the AK::Function directly, and
take care of conservatively marking its captured data.
This avoids an extra GC allocation for every JS::NativeFunction.
Previously this was proxying the call through javascript, which lead to
unexpected crashes when functions returned things that js-api did not
like.
This commit also adds in the spec comments and fixes a few inaccuracies
that were present in the process.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root