Instead of reading in the entire contents of a directory into a large
buffer, we can iterate block by block. This only requires a small
buffer.
Because directory entries are guaranteed to never span multiple blocks
we do not have to handle any edge cases related to that.
In VFS::rename, if new_path is equal to '/', then, parent custody is
set to null.
VFS::rename would then use parent custody without checking it first.
Fixed VFS::rename to check both old and new path parent custody
before actually using them.
write_bytes is called with a count of 0 bytes if a directory is being
deleted, because in that case even the . and .. pseudo directories are
getting removed. In this case write_bytes is now a no-op.
Before write_bytes would fail because it would check to see if there
were any blocks available to write in (even though it wasn't going to
write in them anyway).
This behaviour was uncovered because of a recent change where
directories are correctly reduced in size. Which in this case results in
all the blocks being removed from the inode, whereas previously there
would be some stale blocks around to pass the check.
e2fsck considers all blocks reachable through any of the pointers in
m_raw_inode.i_block as part of this inode regardless of the value in
m_raw_inode.i_size. When it finds more blocks than the amount that
is indicated by i_size or i_blocks it offers to repair the filesystem
by changing those values. That will actually cause further corruption.
So we must zero all pointers to blocks that are now unused.
Ext2 directory contents are stored in a linked list of ext2_dir_entry
structs. There is no sentinel value to determine where the list ends.
Instead the list fills the entirety of the allocated space for the
inode.
Previously the inode was not correctly resized when it became smaller.
This resulted in stale data being interpreted as part of the linked list
of directory entries.
We use a global setting to determine if Caps Lock should be remapped to
Control because we don't care how keyboard events come in, just that they
should be massaged into different scan codes.
The `proc` filesystem is able to manipulate this global variable using
the `sysctl` utility like so:
```
# sysctl caps_lock_to_ctrl=1
```
When using `sysctl` you can enable/disable values by writing to the
ProcFS. Some drift must have occured where writing was failing due to
a missing `set_mtime` call. Whenever one `write`'s a file the modified
time (mtime) will be updated so we need to implement this interface in
ProcFS.
Previously we would return a 0xdeadc0de frame for every kernel frame
in the real kernel stack when an non super-user issued the request.
This isn't useful, and just produces visual clutter in tools which
attempt to symbolize stacks.
While hacking on `sysctl` an issue in ProcFS was making me unable to
read/write from `/proc/sys/XXX`. Some directories in the ProcFS are not
actually backed by a process and need to return `nullptr` so callbacks
get properly set. We now do an explicit check for the parent to ensure
it's one that is PID-based.
The error handling in all these cases was still using the old style
negative values to indicate errors. We have a nicer solution for this
now with KResultOr<T>. This change switches the interface and then all
implementers to use the new style.
The dance here is not complicated, but it is something that should
be taken note of. Since we append to both lists, we don't want to
orphan the new Inode in the m_links/m_subfolders Vector in the event
that the append to m_parent_fs.m_nodes fails.
When there is more than one file descriptor for a file closing
one of them should not close the underlying file.
Previously this relied on the file's ref_count() but at least
for sockets this didn't work reliably.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
This should allow creating intrusive lists that have smart pointers,
while remaining free (compared to the impl before this commit) when
holding raw pointers :^)
As a sidenote, this also adds a `RawPtr<T>` type, which is just
equivalent to `T*`.
Note that this does not actually use such functionality, but is only
expected to pave the way for #6369, to replace NonnullRefPtrVector<T>
with intrusive lists.
As it is with zero-cost things, this makes the interface a bit less nice
by requiring the type name of what an `IntrusiveListNode` holds (and
optionally its container, if not RawPtr), and also requiring the type of
the container (normally `RawPtr`) on the `IntrusiveList` instance.
This should provide some speed up, as currently searches for regions
containing a given address were performed in O(n) complexity, while
this container allows us to do those in O(logn).
This pattern felt really cluttery:
auto result = something();
if (result.is_error())
return result;
Since it leaves "result" lying around in the no-error case.
Let's use some C++17 if initializer expressions to improve this:
if (auto result = something(); result.is_error())
return result;
Now the "result" goes out of scope if we don't need it anymore.
This is doubly nice since we're also free to reuse the "result"
name later in the same function.
It's perfectly valid for ext2 inodes to have blocks with index 0.
It means that no physical block was allocated for that area of an inode
and we should treat it as if it's filled with zeroes.
Fixes#6139.
The end goal of this commit is to allow to boot on bare metal with no
PS/2 device connected to the system. It turned out that the original
code relied on the existence of the PS/2 keyboard, so VirtualConsole
called it even though ACPI indicated the there's no i8042 controller on
my real machine because I didn't plug any PS/2 device.
The code is much more flexible, so adding HID support for other type of
hardware (e.g. USB HID) could be much simpler.
Briefly describing the change, we have a new singleton called
HIDManagement, which is responsible to initialize the i8042 controller
if exists, and to enumerate its devices. I also abstracted a bit
things, so now every Human interface device is represented with the
HIDDevice class. Then, there are 2 types of it - the MouseDevice and
KeyboardDevice classes; both are responsible to handle the interface in
the DevFS.
PS2KeyboardDevice, PS2MouseDevice and VMWareMouseDevice classes are
responsible for handling the hardware-specific interface they are
assigned to. Therefore, they are inheriting from the IRQHandler class.
Alot of code is shared between i386/i686/x86 and x86_64
and a lot probably will be used for compatability modes.
So we start by moving the headers into one Directory.
We will probalby be able to move some cpp files aswell.
If we happen to read with offset that is after the end of file of a
device, return 0 to indicate EOF. If we return a negative value,
userspace will think that something bad happened when it's really not
the case.