There are a lot of native C++ functions that will be used by both the
bytecode interpreter and jitted code. Let's put them in their own file
instead of having them in Interpreter.cpp.
This necessitated making the JIT::Compiler aware of the current
Bytecode::Executable, since that's where all the string literals are
held, but that seems like a good thing.
Previously every file that included Executable.h (which is pretty much
most LibJS and LibHTML files, given that VM.h needs it) had the whole
definition of LibRegex, which was slowing down source parsing.
When we hit the cache in GetGlobal, we don't need the identifier string
at all, so let's defer fetching it until after the cache miss.
7% speed-up on Kraken/imaging-gaussian-blur.js :^)
If we have a cached environment coordinate that hasn't been screwed
by eval(), we can get the value directly without instantiating a
Reference.
15% speed-up on Octane/zlib.js :^)
These functions all have a very common case that can be dealt with a
very simple inline check, often avoiding the need to call an out-of-line
function. This patch moves the common case to inline functions in a new
ValueInlines.h header (necessary due to header dependency issues..)
8% speed-up on the entire Kraken benchmark :^)
This patch adds a fast path to the PutByValue bytecode op that bypasses
a ton of things *if* a set of assumptions hold:
- The property key must be a non-negative Int32
- The base object must not interfere with indexed property access
- The base object must have simple indexed property storage
- The property key must already be present as an own property
- The existing value must not have any accessors defined
If this holds (which it should in many common cases), we can skip all
kinds of checks and poke directly at the property storage, saving time.
16% speed-up on the entire Kraken benchmark :^)
(including: 88% speed-up on Kraken/imaging-desaturate.js)
(including: 55% speed-up on Kraken/audio-fft.js)
(including: 54% speed-up on Kraken/audio-beat-detection.js)
This patch adds a fast path to the GetByValue bytecode op that bypasses
a ton of things *if* a set of assumptions hold:
- The property key must be a non-negative Int32
- The base object must not interfere with indexed property access
- The property key must already be present as an own property
- The existing value must not have any accessors defined
If this holds (which it should in the common case), we can poke directly
at the indexed property storage and save a boatload of time.
10% speed-up on the entire Kraken benchmark :^)
(including: 31% speed-up on Kraken/audio-dft.js)
(including: 23% speed-up on Kraken/stanford-crypto-aes.js)
The strings will get deduplicated when actually turned into
PrimitiveString objects at runtime anyway, and keeping the string
tables deduplicated was actually wasting a lot of time.
4.4% speed-up on Kraken/stanford-crypto-ccm.js :^)
The following snippet would cause "i" to be incremented twice(!):
let a = []
let i = 0
a[++i] += 0
This patch solves the issue by remembering the base object and property
name for computed MemberExpression LHS in codegen. We the store the
result of the assignment to the same object and property (instead of
computing the LHS again).
3 new passes on test262. :^)
Just using Vector::resize() meant that we allocated exact capacity
instead of leaving padding at the end. This patch adds a call to
grow_capacity() before resize(), which ensures that we grow with the
usual extra padding.