Commit graph

57 commits

Author SHA1 Message Date
Stephan Unverwerth
e7d3483618 LibGL: Implement glTexSubImage2D 2021-09-02 21:00:24 +04:30
Stephan Unverwerth
1aed453d8c LibGL: Add GL_TETXURE*_ARB aliases
These defines were introduced when multitexturing was only supported via
the extension EXT_multitexture. GLQuake makes use of them.
2021-09-02 21:00:24 +04:30
Stephan Unverwerth
15299b763c LibGL: Implement glPolygonOffset 2021-09-02 21:00:24 +04:30
Stephan Unverwerth
7cbaaf8366 LibGL: Implement glDrawBuffer 2021-09-02 21:00:24 +04:30
Stephan Unverwerth
b54573739c LibGL: Implement glTexEnvf
This controls how fetched texels are combined with the color that was
produced by a preceding texture unit or with the vertex color if it is
the first texture unit.

Currently only a small subset of possible combine modes is implemented
as required by glquake.
2021-08-26 19:54:31 +02:00
Stephan Unverwerth
19a08ff187 LibGL: Implement glPixelStorei
This sets the length of a row for the image to be transferred. This
value is measured in pixels. When a rectangle with a width less than
this value is transferred the remaining pixels of this row are skipped.
2021-08-26 19:53:57 +02:00
Jesse Buhagiar
d73cc3d0eb LibGL: Implement glFogi 2021-08-25 23:50:54 +04:30
Jesse Buhagiar
f55d2a22af LibGL: Implement glFogf 2021-08-25 23:50:54 +04:30
Jesse Buhagiar
7f1cd54b80 LibGL: Implement glFogfv
This currently just sets the fog colour in the rasterizer.
2021-08-25 23:50:54 +04:30
Jesse Buhagiar
89eddb5bff LibGL: Implement glPolygonMode
Currently just sets the renderer option for what polygon mode we
want the rasterizer to draw in. GLQuake only uses `GL_FRONT_AND_BACK`
with `GL_FILL` )which implies both back and front facing triangles
are to be filled completely by the rasterizer), so keeping this as
a small stub is perfectly fine for now.
2021-08-20 20:04:06 +04:30
Stephan Unverwerth
5b9c87a8b5 LibGL: Implement glDepthFunc 2021-08-18 20:30:58 +02:00
Stephan Unverwerth
a97dbd2317 LibGL: Implement glDepthRange 2021-08-18 20:30:58 +02:00
Jesse Buhagiar
8ad42e6771 LibGL: Implement glGetIntegerv 2021-08-18 00:35:26 +02:00
Jesse Buhagiar
0b67369830 LibGL: Implenent glGetBooleanv 2021-08-18 00:35:26 +02:00
Jesse Buhagiar
8157e7740b LibGL: Implement glColorMask 2021-08-15 19:04:10 +01:00
Stephan Unverwerth
949d27f21b LibGL: Implement glDrawElements 2021-08-14 12:49:29 +02:00
Stephan Unverwerth
e64d0d43d2 LibGL: Implement glDrawArrays 2021-08-14 12:49:29 +02:00
Stephan Unverwerth
b9261ade52 LibGL: Implement glTexCoord4fv 2021-08-14 12:49:29 +02:00
Stephan Unverwerth
f776402632 LibGL: Implement glTexCoordPointer 2021-08-14 12:49:29 +02:00
Stephan Unverwerth
f52f40925c LibGL: Implement glColorPointer 2021-08-14 12:49:29 +02:00
Stephan Unverwerth
07b9cba6e6 LibGL: Implement glVertexPointer 2021-08-14 12:49:29 +02:00
Stephan Unverwerth
886f154c2a LibGL: Implement glEnableClientState and glDisableClientState 2021-08-14 12:49:29 +02:00
Stephan Unverwerth
5f863016ca LibGL: Implement glDepthMask 2021-08-14 12:49:29 +02:00
Stephan Unverwerth
010e344a8e LibGL: Add missing defines needed for glquake 2021-08-14 12:49:29 +02:00
Jesse Buhagiar
90e6b9d453 LibGL: Implement glColor3fv 2021-08-13 16:54:37 +04:30
Stephan Unverwerth
b9523e15df LibGL: Implement glTexParameter{i,f}
This currently only implements a subset of this function.
Namely setting wrap, mag and min modes for the GL_TETXURE_2D target.
2021-08-12 18:58:41 +02:00
Stephan Unverwerth
e0fef60241 LibGL: Implement "mirrored repeat" wrap mode 2021-08-12 18:58:41 +02:00
Stephan Unverwerth
8902efa52d LibGL: Implement "clamp" wrap mode 2021-08-12 18:58:41 +02:00
Erik Biederstadt
61bd1890d2 LibGL: Implement very basic version of glGetFloatv
This is a very basic implementation of glGetfloatv. It will only give a
result when used with GL_MODELVIEW_MATRIX. In the future
 we can update and extend it's functionality.
2021-06-09 10:49:38 +02:00
Jesse Buhagiar
573c1c82f7 LibGL: Implement glActiveTexture 2021-05-31 14:59:47 +01:00
Stephan Unverwerth
755393e684 LibGL: Implement glBindTexture()
Textures are now initialized with a nullptr upon generation.
They are only actually created once they are bound to a target.
Currently only the GL_TEXTURE_2D target is supported.
The software rasterizer now allows rendering with or without
a bound TEXTURE_2D.
2021-05-30 00:32:37 +01:00
Jesse Buhagiar
e21ba0cd12 LibGL: Implement glTexCoord2f 2021-05-26 16:36:53 +04:30
Jesse Buhagiar
4f324ba4d7 LibGL: Implement Texture State Management
Some very primitive Texture State management. Data can now be
uploaded to textures.
2021-05-26 16:36:53 +04:30
Jesse Buhagiar
21dff6d40b LibGL: Add Texture Name Allocation
Texture names can now be allocated via
`glGenTextures` and deallocated via `glDeleteTextures`.
2021-05-26 16:36:53 +04:30
Jesse Buhagiar
8a69e6714e LibGL: Change GLsizei from unsigned to signed integral type
There is some really wild stuff going on in the OpenGL spec for this..
The Khronos website states that GLsizei is a 32-bit non-negative value
used for sizes, however, some functions such as `glGenTextures` state
that the input `n` could be negative, which implies signage. Most other
implementations of `gl.h` seem to `typedef` this to `int` so we should
too.
2021-05-26 16:36:53 +04:30
Stephan Unverwerth
d6c84ca4df LibGL: Implement glReadPixels() stub with argument validation 2021-05-24 19:03:25 +01:00
Stephan Unverwerth
24e74750d5 LibGL: Implement glReadBuffer() 2021-05-24 19:03:25 +01:00
Stephan Unverwerth
eed0bcaf42 LibGL: Implement glHint() 2021-05-20 23:29:56 +02:00
Stephan Unverwerth
28ed518142 LibGL: Implement all of glVertex{2,3,4}{d,dv,f,fv,i,iv,s,sv} 2021-05-19 23:18:13 +02:00
Stephan Unverwerth
1bd754882d LibGL: Implement glAlphaFunc()
This implements glAlphaFunc() for setting alpha test func and ref value
and also allows enabling and disabling GL_ALPHA_TEST
2021-05-16 19:27:23 +02:00
Stephan Unverwerth
da57563c1c LibGL: Implement glShadeModel()
This turns off interpolation of vertex colors when GL_FLAT is selected.
2021-05-16 15:53:58 +02:00
Stephan Unverwerth
d6e9b433cf LibGL: Add support for GL_BLEND in glEnable() and glDisable() 2021-05-16 00:44:31 +01:00
Stephan Unverwerth
279737642c LibGL: Add defines and stubs for glBlendFunc() 2021-05-16 00:44:31 +01:00
Stephan Unverwerth
1b358d3b94 LibGL: Add missing GLAPI function specifiers 2021-05-16 00:44:31 +01:00
Stephan Unverwerth
2b9ad11bd8 LibGL: Implement glFlush() and glFinish() 2021-05-14 22:15:50 +02:00
Ali Mohammad Pur
720d21411b LibGL: Implement glGenLists and a few friends
This commit implements glGenLists(), glNewList(), glDeleteLists(), and
glCallList().
The 'compiled' records are implemented as a vector of member function
pointers and tuples containing their arguments, and a mechanism is
implemented to allow the recorded calls to copy-capture values from the
time of the call; this is currently only used with glLoadMatrix.
2021-05-11 14:09:17 +01:00
Stephan Unverwerth
a8fc4be47a LibGL: Add supporting code for depth buffer
This adds glClearDepth() and new caps for enabling and disabling
the depth buffer with glEnable() and glDisable()
2021-05-09 15:58:35 +02:00
Stephan Unverwerth
e6c0600499 LibGL: Add back face culling functions
Adds all needed functions to support back face culling
and implements back face culling in the SoftwareGLContext.
2021-05-08 10:13:22 +02:00
Ali Mohammad Pur
eff3c8a954 LibGL: Implement glColor4(ub,f)v 2021-05-08 10:13:22 +02:00
Ali Mohammad Pur
193b53344a LibGL: Implement glVertex2f(v) 2021-05-08 10:13:22 +02:00