Now that the DOM Inspector communicates remotely with the web content,
we can't read the `StyleProperties` object from a `Node` directly, but
will receive JSON over IPC. This updates the model to match.
Also simplify the logic by removing `Tab::view_dom_tree()`, and making
the Tab keep a pointer to the InspectorWidget instead of its Window,
since that's more often what we want to access.
We maintain a directory of ID -> Node. Nodes add themselves to this
directory when they are created, receiving a random ID. When a Node is
destroyed, it removes itself from this directory. Anyone can request a
Node from the directory by its ID using `Node::from_id()`.
We reserve the `0` ID to mean "none".
These IDs allow different processes to communicate about a given Node
over IPC, for example the DOM Inspector.
The keyword accessors all have the same function body in the spec,
except for the Intl.Locale method they invoke. This generates those
properties in the same manner as RegExp.prototype.
Intl.Locale.prototype.calendar
Intl.Locale.prototype.caseFirst
Intl.Locale.prototype.collation
Intl.Locale.prototype.hourCycle
Intl.Locale.prototype.numberingSystem
The exception is Intl.Locale.prototype.numeric, which will be defined
separately because it is a boolean value.
This isn't particularly testable yet without the Intl.Locale constructor
but having this defined will make testing the constructor possible. So
more specific tests for this prototype will come later.
In the IsStructurallyValidLanguageTag AO, we of course cannot assume the
variants are canonicalized to lower-case yet, because canonicalization
hasn't happened yet.
ErrorType::IntlInvalidCode has almost exactly the same message as
ErrorType::OptionIsNotValidValue. Remove it, as all uses of the former
are semantically interchangeable with the latter.
Add a method to remove an extension type from the locale's extension set
and methods to convert a locale and language to a string without
canonicalization. Each of these will be used by LibJS.
This now verifies that width and height are a power of 2. The previous
check was nonsensical, probably because it was written against a spec
with improper text formatting, turning 2^x into 2*x :^)
Prior to version 1.1 OpenGL only allowed the numbers 1,2,3 and 4 to be
used as internal texture formats. Symbolic constants were introduced
first with the EXT_texture extension and then later adopted into the
core profile.
`ArgsParser` and `AboutDialog` had the same procedure to read the
version from `/res/version.ini`. Now they use the `SERENITY_VERSION`
string by default.
This commit refactored the version-reading utility to the new
`Core::Version` namespace.
Before, `AboutDialog` and `ArgsParser` read from a build-time created
file called `/res/version.ini`. This caused problems with utilities
unveiling specific paths leaving the version file unaccessible.
This commit hard-codes a serenity version in `LibCore`, and use it in
`ArgsParser` and `AboutDialog`.
The previous version contained the hash of the last GIT commit, this is
omitted for the default use for the sake of simplicity.
We use TextEditor::on_modified_change() to update the modified window
flag, which it also works on file saves, so we don't have to unset
it there anymore!
It isn't really what the FIXME note asked about -- GUI::TextDocument
only sends us notifications about the changes, but overall I don't
think it's that bad, given that the whole window update logic is now
in one function. :^)
The DOM specification says that the primary use case for these is to
give Promises abort semantics. It is also a prerequisite for Fetch,
as it is used to make Fetch abortable.
a
Previously it would only change the color of the ColorWidget itself,
but not make it the primary/secondary color. I think it feels nicer
this way, if I'm adding a color to the palette I likely want to use
it.
If you *really* need to only change the color of the palette, you
can just Ctrl+Middle click.
Previously, if you wanted to use a custom color, the only way to
do so was to first Ctrl+click on one of the pallette colors, which
would just change that palette item. Then, you would need to
manually click on that color.
Now, you can just click on the preview of the primary/secondary
color to open up the picker and only temporarily use the new color
without affecting the palette at all.
Using a file(GLOB) to find all the test files in a directory is an easy
hack to get things started, but has some drawbacks. Namely, if you add
a test, it won't be found again without re-running CMake. `ninja` seems
to do this automatically, but it would be nice to one day stop seeing it
rechecking our globbed directories.
Only one place used this argument and it was to hold on to a strong ref
for the object. Since we already do that now, there's no need to keep
this argument around since this can be easily captured.
This commit contains no changes.
Core::deferred_invoke is a way of executing an action after previously
queued events have been processed. It removes the requirement of
having/being a Core::Object subclass in order to defer invocation
through Core::Object::deferred_invoke.
Core::Object::deferred_invoke now delegates to Core::deferred_invoke.
The version with the Object& argument is still present but will be
removed in the following commits.
This commit additionally fixes a new places where the
DeferredInvocationEvent was dispatched to the event loop directly, and
replaces them with the Core::deferred_invoke equivalent.