We're going to be using dedicated server socket classes instead.
This was only implemented for CLocalSocket, and clients have been switched
over to using CLocalServer.
Instead of trying to support both client and server in CLocalSocket, let's
have a specialized server class.
The basic usage is:
CLocalServer server;
server.listen("/tmp/name-of-portal");
server.on_ready_to_accept = [&] {
CLocalSocket* client = server.accept();
...
};
This will make things a lot simpler, since an accepting socket doesn't need
half of the stuff that a regular CIODevice provides. :^)
If custom I/O is being done outside CIODevice, we need a way to force blocking sometimes.
This also fixes the default of CLocalSocket to be non-blocking, the same
as CTCPSocket.
* Add a LibAudio, and move WAV file parsing there (via AWavFile and AWavLoader)
* Add CLocalSocket, and CSocket::connect() variant for local address types.
We make some small use of this in WindowServer (as that's where we
modelled it from), but don't get too invasive as this PR is already
quite large, and the WS I/O is a bit carefully done
* Add an AClientConnection which will eventually be used to talk to
AudioServer (and make use of it in Piano, though right now it really
doesn't do anything except connect, using our new CLocalSocket...)