Function is defined as `round(<rounding-strategy>?, A, B?)`
With this change resolved type is `typeof(resolve(A))`, instead of
`typeof(A)`.
For example `round(up, 20%, 1px)` with 200px percentage basis is now
correctly resolved in 40px instead of 40%.
Progress on https://www.notion.so/ landing page.
When the caller of NumericCalculationNode::resolve() does not provide
a percentage_basis, it expects the method to return a raw percentage
value.
Fixes crashing on https://discord.com/login
Instead of serializing two calc() values to String and then comparing
those strings, we can now compare calc() values by actually traversing
their internal CalculationNode tree.
This makes style recomputation faster on pages with lots of calc()
values since it's now much cheaper to check whether a property with
some calc() value actually changed.
Since we always pass the px value as an argument to resolved(), we can
pass it directly as CSSPixels instead of wrapping it in Length. This
approach allows us to avoid converting to a double, resulting in fewer
precision issues.
This is intended to annotate conversions from unknown floating-point
values to CSSPixels, and make it more obvious the fp value will be
rounded to the nearest fixed-point value.
In general it is not safe to convert any arbitrary floating-point value
to CSSPixels. CSSPixels has a resolution of 0.015625, which for small
values (e.g. scale factors between 0 and 1), can produce bad results
if converted to CSSPixels then scaled back up. In the worst case values
can underflow to zero and produce incorrect results.
Although DistinctNumeric, which is supposed to abstract the underlying
type, was used to represent CSSPixels, we have a whole bunch of places
in the layout code that assume CSSPixels::value() returns a
floating-point type. This assumption makes it difficult to replace the
underlying type in CSSPixels with a non-floating type.
To make it easier to transition CSSPixels to fixed-point math, one step
we can take is to prevent access to the underlying type using value()
and instead use explicit conversions with the to_float(), to_double(),
and to_int() methods.