Previously, we would try to acquire a reference to the all processes
lock or other contended resources while holding both the scheduler lock
and the thread's blocker lock. This could lead to a deadlock if we
actually have to block on those other resources.
Let's use an RAII helper to avoid having to update this on every path
out of block().
Note that this extends the time under `m_in_block == true` by a little
but that should be harmless.
The `m_should_block` member variable that many of the Thread::Blocker
subclasses had was really only used to carry state from the constructor
to the immediate-unblock-without-blocking escape hatch.
This patch refactors the blockers so that we don't need to hold on
to this flag after setup_blocker(), and instead the return value from
setup_blocker() is the authority on whether the unblock conditions
are already met.
This was previously used after construction to check for early unblock
conditions that couldn't be communicated from the constructor.
Now that we've moved early unblock checks from the constructor into
setup_blocker(), we don't need should_block() anymore.
Instead of registering with blocker sets and whatnot in the various
Blocker subclass constructors, this patch moves such initialization
to a separate setup_blocker() virtual.
setup_blocker() returns false if there's no need to actually block
the thread. This allows us to bail earlier in Thread::block().
When adding a WaitQueueBlocker to a WaitQueue, it stored the blocked
thread in the registration's custom "void* data" slot.
This was only used to print the Thread* in some debug logging.
Now that Blocker always knows its origin Thread, we can simply add
a Blocker::thread() accessor and then get the blocked Thread& from
there. No need to register custom data.
There's no harm in the blocker always knowing which thread it originated
from. It also simplifies some logic since we don't need to think about
it ever being null.
The BlockerSet stores its blockers along with a "void* data" that may
contain some blocker-specific context relevant to the specific blocker
registration (for example, SelectBlocker stores a pointer to the
relevant entry in an array of SelectBlocker::FDInfo structs.)
When unregistering a blocker from a set, we don't need to key the
blocker by both the Blocker* and the data. Just the Blocker* is enough,
since all registrations for that blocker need to be removed anyway as
the blocker is about to be destroyed.
So we stop passing the "void* data" to BlockerSet::remove_blocker(),
which also allows us to remove the now-unneeded Blocker::m_block_data.
Namely, will_unblock_immediately_without_blocking(Reason).
This virtual function is called on a blocker *before any block occurs*,
if it turns out that we don't need to block the thread after all.
This can happens for one of two reasons:
- UnblockImmediatelyReason::UnblockConditionAlreadyMet
We don't need to block the thread because the condition for
unblocking it is already met.
- UnblockImmediatelyReason::TimeoutInThePast
We don't need to block the thread because a timeout was specified
and that timeout is already in the past.
This patch does not introduce any behavior changes, it's only meant to
clarify this part of the blocking logic.
Namely, unblock_all_blockers_whose_conditions_are_met().
The old name made it sound like things were getting unblocked no matter
what, but that's not actually the case.
What this actually does is iterate through the set of blockers,
unblocking those whose conditions are met. So give it a (very) verbose
name that errs on the side of descriptiveness.
By the time we end up destroying a BlockerSet, we don't need to take
the internal spinlock. And nobody else should be holding it either.
So replace the SpinlockLocker with a VERIFY().
This patch does three things:
- Convert the global thread list from a HashMap to an IntrusiveList
- Combine the thread list and its lock into a SpinLockProtectedValue
- Customize Thread::unref() so it locks the list while unreffing
This closes the same race window for Thread as @sin-ack's recent changes
did for Process.
Note that the HashMap->IntrusiveList conversion means that we lose O(1)
lookups, but the majority of clients of this list are doing traversal,
not lookup. Once we have an intrusive hashing solution, we should port
this to use that, but for now, this gets rid of heap allocations during
a sensitive time.
The LOCK_DEBUG conditional code is pretty ugly for a feature that we
only use rarely. We can remove a significant amount of this code by
utilizing a zero sized fake type when not building in LOCK_DEBUG mode.
This lets us keep the same API, but just let the compiler optimize it
away when don't actually care about the location the caller came from.
By making these functions static we close a window where we could get
preempted after calling Processor::current() and move to another
processor.
Co-authored-by: Tom <tomut@yahoo.com>
I had to move the thread list out of the protected base area of Process
so that it could live with its lock (which needs to be mutable).
Ideally it would live in the protected area, so maybe we can figure out
a way to do that later.
...and also RangeAllocator => VirtualRangeAllocator.
This clarifies that the ranges we're dealing with are *virtual* memory
ranges and not anything else.
We were allocating thread FPU state separately in order to ensure a
16-byte alignment. There should be no need to do that.
This patch makes it a regular value member of Thread instead, dodging
one heap allocation during thread creation.
This isn't needed for Process / Thread as they only reference it
by pointer and it's already part of Kernel/Forward.h. So just include
it where the implementation needs to call it.
The non CPU specific code of the kernel shouldn't need to deal with
architecture specific registers, and should instead deal with an
abstract view of the machine. This allows us to remove a variety of
architecture specific ifdefs and helps keep the code slightly more
portable.
We do this by exposing the abstract representation of instruction
pointer, stack pointer, base pointer, return register, etc on the
RegisterState struct.