Commit graph

27 commits

Author SHA1 Message Date
Matthew Olsson
78155a6668 LibJS: Consolidate error messages into ErrorTypes.h
Now, exceptions can be thrown with
interpreter.throw_exception<T>(ErrorType:TYPE, "format", "args",
"here").
2020-06-11 07:46:20 +02:00
Andreas Kling
053863f35e LibJS: Interpreter::this_value() => this_value(GlobalObject&)
Once the Interpreter has no global object attached to it, we have to
provide it everywhere.
2020-06-08 21:12:20 +02:00
Matthew Olsson
dd08c992e8 LibJS: Simplify and normalize publicly-exposed Object functions
Previously, the Object class had many different types of functions for
each action. For example: get_by_index, get(PropertyName),
get(FlyString). This is a bit verbose, so these methods have been
shortened to simply use the PropertyName structure. The methods then
internally call _by_index if necessary. Note that the _by_index
have been made private to enforce this change.

Secondly, a clear distinction has been made between "putting" and
"defining" an object property. "Putting" should mean modifying a
(potentially) already existing property. This is akin to doing "a.b =
'foo'".

This implies two things about put operations:
    - They will search the prototype chain for setters and call them, if
      necessary.
    - If no property exists with a particular key, the put operation
      should create a new property with the default attributes
      (configurable, writable, and enumerable).

In contrast, "defining" a property should completely overwrite any
existing value without calling setters (if that property is
configurable, of course).

Thus, all of the many JS objects have had any "put" calls changed to
"define_property" calls. Additionally, "put_native_function" and
"put_native_property" have had their "put" replaced with "define".

Finally, "put_own_property" has been made private, as all necessary
functionality should be exposed with the put and define_property
methods.
2020-05-27 13:17:35 +02:00
Linus Groh
7defc521be LibWeb: Ignore non-finite args in CanvasRenderingContext2D.{scale,translate}() 2020-05-21 15:16:48 +02:00
Linus Groh
2d503b20da LibWeb: Embrace Interpreter::{argument_count(), argument(index)} 2020-05-21 15:16:48 +02:00
Linus Groh
a0f3e3c50e LibWeb: Add CanvasRenderingContext2D.canvas 2020-05-21 01:24:36 +02:00
Linus Groh
476094922b LibJS: Pass Interpreter& to Value::to_number() et al.
This patch is unfortunately rather large and might make some things feel
bloated, but it is necessary to fix a few flaws in LibJS, primarily
blindly coercing values to numbers without exception checks - i.e.

interpreter.argument(0).to_i32();  // can fail!!!

Some examples where the interpreter would actually crash:

var o = { toString: () => { throw Error() } };
+o;
o - 1;
"foo".charAt(o);
"bar".repeat(o);

To fix this, we now have the following...

to_double(Interpreter&)
to_i32()
to_i32(Interpreter&)
to_size_t()
to_size_t(Interpreter&)

...and a whole lot of exception checking.

There's intentionally no to_double(), use as_double() directly instead.

This way we still can use these convenient utility functions but don't
need to check for exceptions if we are sure the value already is a
number.

Fixes #2267.
2020-05-18 09:39:55 +02:00
Linus Groh
1a1394f7a2 LibJS: Change Value::to_object(Heap& -> Interpreter&)
Passing a Heap& to it only to then call interpreter() on that is weird.
Let's just give it the Interpreter& directly, like some of the other
to_something() functions.
2020-05-18 09:39:55 +02:00
Andreas Kling
c6ddbd1f3e LibJS: Add side-effect-free version of Value::to_string()
There are now two API's on Value:

- Value::to_string(Interpreter&) -- may throw.
- Value::to_string_without_side_effects() -- will never throw.

These are some pretty big sweeping changes, so it's possible that I did
some part the wrong way. We'll work it out as we go. :^)

Fixes #2123.
2020-05-15 13:50:42 +02:00
AnotherTest
a82419469f LibWeb: Add canvas.fill
This implements only one of the two forms of this function,
ctx.fill(winding_rule).
Also tweaks the quadratic curve demo to have a nice looking filled
shape.
2020-05-06 14:50:29 +02:00
AnotherTest
0a55679de4 LibWeb: Add canvas.quadraticCurveTo()
Also adds a test, and removes debug spam ™️
2020-05-05 09:21:07 +02:00
Emanuele Torre
d5d3e0b4ed LibWeb: Use proper length values for CanvasRenderingContext2D functions 2020-04-23 09:43:51 +02:00
Andreas Kling
2d4c91df8e LibWeb: Add ImageData objects and implement 2D context putImageData()
An ImageData is a wrapper around a Bitmap wrapper around a
JS::Uint8ClampedArray.
2020-04-21 23:49:51 +02:00
Andreas Kling
fca08bd000 LibJS: Move builtin prototypes to the global object
This moves us towards being able to run JavaScript in different global
objects without allocating a separate GC heap.
2020-04-18 13:24:45 +02:00
Andreas Kling
bc1ece7f37 LibJS+LibWeb: Pass prototype to Object constructor
Everyone who constructs an Object must now pass a prototype object when
applicable. There's still a fair amount of code that passes something
fetched from the Interpreter, but this brings us closer to being able
to detach prototypes from Interpreter eventually.
2020-04-18 11:00:55 +02:00
Andreas Kling
0d93e249c3 LibWeb: Add some basic path drawing functionality to the canvas element
This patch adds the following methods to CanvasRenderingContext2D:

- beginPath()
- moveTo(x, y)
- lineTo(x, y)
- closePath()
- stroke()

We also add the lineWidth property. :^)
2020-04-16 21:06:03 +02:00
Andreas Kling
067ea5a2e0 LibWeb: Add CanvasRenderingContext2D.drawImage(image, x, y)
This function allows you to draw a loaded <img> element into a canvas.
2020-04-14 20:38:44 +02:00
Andreas Kling
348e209eb5 LibWeb: Make CanvasRenderingContext2D use floats instead of ints
This matches what we already do for the layout tree and things are
expected to work this way regardless.
2020-04-08 17:19:46 +02:00
Brian Gianforcaro
39855fe9ef LibWeb: Add canvas.strokeRect(), and fix scale & translate
Add an implementation of CanvasRenderingContext2DWrapper.strokeRect().
While implementing this I fixed fillRect() and the new strokeRect() to
honor the .scale() and .translate() values that had previously been plumbed.

Also enhance the canvas.html demo to utilize strokeRect(), scale(), and translate().
2020-04-08 11:07:50 +02:00
Andreas Kling
9d099835f9 LibWeb: Add CanvasRenderingContext2D scale() and translate() stubs
These don't do anything for now.
2020-04-04 23:54:58 +02:00
Linus Groh
cd3e2690eb LibJS: Set length property in Object::put_native_function() 2020-04-04 15:58:49 +02:00
Andreas Kling
faac43597a LibJS: Add js_string(Interpreter&, String) 2020-04-04 12:58:05 +02:00
Andreas Kling
30440134cb LibJS+LibWeb: Move native properties to separate getters/setters
This was a bit cumbersome now, but it gets us closer to a format suited
for code generation.
2020-03-29 00:37:33 +01:00
Andreas Kling
56936b97d0 LibJS+LibWeb: Move native JS functions into dedicated member functions
Instead of implementing every native function as a lambda function,
use static member functions instead.

This makes it easier to navigate the code + backtraces look nicer. :^)
2020-03-28 23:10:37 +01:00
Andreas Kling
7c4e53f31e LibJS: Rework how native functions are called to improve |this| value
Native functions now only get the Interpreter& as an argument. They can
then extract |this| along with any indexed arguments it wants from it.

This forces functions that want |this| to actually deal with calling
interpreter.this_value().to_object(), and dealing with the possibility
of a non-object |this|.

This is still not great but let's keep massaging it forward.
2020-03-28 22:51:09 +01:00
Andreas Kling
cccbe43056 LibJS: Use FlyString for identifiers
This makes variable and property lookups a lot faster since comparing
two FlyStrings is O(1).
2020-03-22 13:03:43 +01:00
Andreas Kling
a37c29e353 LibWeb: Add <canvas> element and start fleshing out CRC2D
This patch adds HTMLCanvasElement along with a LayoutCanvas object.
The DOM and layout parts are very similar to <img> elements.

The <canvas> element holds a Gfx::Bitmap which is sized according to
the "width" and "height" attributes on the element.

Calling .getContext("2d") on a <canvas> element gives you a context
object that draws into the underlying Gfx::Bitmap of the <canvas>.
The context weakly points to the <canvas> which allows it to outlive
the canvas element if needed.

This is really quite cool. :^)
2020-03-19 19:07:56 +01:00