Previously, the client would decide when to ask the server for
completions, and it would only do so for identifiers that had spans
(determined via the highlighter!).
Swap this around and make the server decide if it wants to complete
something.
This commit also adds a CompletionKind (which only has one value:
Identifier), to work with other kinds of completions as well.
This commit moves all the logic that deals with the language server
(from HackStudio) into a LanguageClient class, provides some functions
to make constructing them easier, and makes all language servers use a
singular IPC definition.
Also fixes the FIXME about making the autocompletion async.
This makes adding language servers in the future significantly less
duplicate-y, and significantly easier :^)
Editors now communicate with the c++ language server when openning and
editing c++ source files, and go through the language server to get
autocomplete suggestions.
This commit adds a new GUI widget type, called CodeDocument, which
is a TextDocument that can additionaly store data related to the
debugger.
This fixes various bugs and crashes that occured when we switched
between files in debug mode, because we previously held stale breakpoint
data for the previous file in the Editor object.
We now keep this data at the "document" level rather than the Editor
level, which fixes things.
This patch adds GUI::FocusEvent which has a GUI::FocusSource.
The focus source is one of three things:
- Programmatic
- Mouse
- Keyboard
This allows receivers of focus events to implement different behaviors
depending on how they receive/lose focus.
HackStudio uses a TreeView to display the list of current variables
while debugging, and when the program completes, it sets that view's
model to a null model. This would trip an assertion if the TreeView
had something selected at the time, so this patch lessens the
assertion into a simple null check.
Additionally, the cursor would look laggy when moving about the
editor because the code was waiting for a window repaint to update
the cursor's look when it makes more sense to update the cursor
when it actually moves. This change also requires the base
GUI::TextEditor to expose a getter to tell if its currently in a drag
selection.
Finally, requesting a context menu in the line ruler on the side of
the editor would also place/remove breakpoints, which was counter
intuitive, so this requires a left click to modify breakpoint placement.
And move canonicalized_path() to a static method on LexicalPath.
This is to make it clear that FileSystemPath/canonicalized_path() only
perform *lexical* canonicalization.
This patch introduces the GUI::SyntaxHighlighter class, which can be
attached to a GUI::TextEditor to provide syntax highlighting.
The C++ syntax highlighting from HackStudio becomes a new class called
GUI::CppSyntaxHighlighter. This will make it possible to get C++ syntax
highlighting in any app that uses a GUI::TextEditor. :^)
Sidenote: It does feel a bit weird having a C++ lexer in a GUI toolkit
library, and we'll probably end up moving this out to a separate place
as this functionality grows larger.
I started adding things to a Draw namespace, but it somehow felt really
wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename
the library to LibGfx. :^)
I've been wanting to do this for a long time. It's time we start being
consistent about how this stuff works.
The new convention is:
- "LibFoo" is a userspace library that provides the "Foo" namespace.
That's it :^) This was pretty tedious to convert and I didn't even
start on LibGUI yet. But it's coming up next.
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.
For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.
Going forward, all new source files should include a license header.
GApplication now has a palette. This palette contains all the system
theme colors by default, and is inherited by a new top-level GWidget.
New child widgets inherit their parents palette.
It is possible to override the GApplication palette, and the palette
of any GWidget.
The Palette object contains a bunch of colors, each corresponding to
a ColorRole. Each role has a convenience getter as well.
Each GWidget now has a background_role() and foreground_role(), which
are then looked up in their current palette when painting. This means
that you no longer alter the background color of a widget by setting
it directly, rather you alter either its background role, or the
widget's palette.
While you are typing in HackStudio, we re-lex the C++ as you type,
so this means we also need to keep re-checking for matching curlies and
parentheses at the cursor.
Fixes#769 (although it's not optional, because it's too cool. :^)