GMenu now has an "on_item_activation" callback that fires whenever one
of its items are activated. The menu item identifier is used to distinguish
between items.
Use this to implement font switching in Terminal. :^)
To facilitate listening for action on arbitrary file descriptors,
I've added a GNotifier class. It's quite simple but very useful:
GNotifier notifier(fd, GNotifier::Read);
notifier.on_ready_to_read = [this] (GNotifier& fd) {
// read from fd or whatever else you like :^)
};
The callback will get invoked by GEventLoop when select() says we
have something to read on the fd.
Clicking the button generates a WindowCloseRequest event which the client app
then has to deal with. The default behavior for GWindow is to close() itself.
I also added a flag, GWindow::should_exit_event_loop_on_close() which does
what it sounds like it does.
This patch exposed some bugs in GWindow and GWidget teardown.
GObjects can now register a timer with the GEventLoop. This will eventually
cause GTimerEvents to be dispatched to the GObject.
This needed a few supporting changes in the kernel:
- The PIT now ticks 1000 times/sec.
- select() now supports an arbitrary timeout.
- gettimeofday() now returns something in the tv_usec field.
With these changes, the clock window in guitest2 finally ticks on its own.
Instead of clients painting whenever they feel like it, we now ask that they
paint in response to a paint message.
After finishing painting, clients notify the WindowServer about the rect(s)
they painted into and then flush eventually happens, etc.
This stuff leaves us with a lot of badly named things. Need to fix that.