Currently, ImageProvider::current_image_bitmap takes a Gfx::IntSize
argument which determines the size of the returned bitmap. The default
value of this argument is 0x0 which causes the function to return
nullptr. This behavior is evidently unintuitive enough that it has lead
to incorrect usage in multiple places. For example, the 2D canvas
drawImage method will never actually draw anything because it calls
current_image_bitmap with no arguments. And the naturalWidth and
naturalHeight of an image will always return 0 (even after the image has
loaded) for the same reason.
To correct this and hopefully avoid similar issues in the future,
ImageProvider::current_image_bitmap will be renamed to
current_image_bitmap_sized, and the default value for the size argument
will be removed. For consistency, a similar change will be made to
SVGImageElement::default_image_bitmap.
The existing current_image_bitmap function will no longer take a size
argument. Instead it will always return a bitmap of the image's
intrinsic size. This seems to be what most existing callers had already
assumed was the function's behavior.
This has quite a lot of fall out. But the majority of it is just type or
UDL substitution, where the changes just fall through to other function
calls.
By changing property key storage to UTF-16, the main affected areas are:
* NativeFunction names must now be UTF-16
* Bytecode identifiers must now be UTF-16
* Module/binding names must now be UTF-16
To make {,de}serialization of ImageBitmap work we also had to add
support for creating an ImageBitmap from a HTMLCanvasElement in
WindowOrWorkerGlobalScopeMixin::create_image_bitmap_impl().
This way it's always automatically correct, and we don't have to
manually flush it in push_execution_context().
~7% speedup on the MicroBench/call* tests :^)
These callbacks are evaluated synchronously via JS::Call. We do not need
to construct an expensive RootVector container just to immediately
invoke the callbacks.
Stylistically, this also helps indicate where the actual arguments start
at the call sites, by wrapping the arguments in braces.
The User Timing, Resource Timing and Navigation Timing specifications
have not been updated to account for the queue method to also append to
the underlying performance buffer and it's method of checking it's
full.
This separates the functionality into a different function, with a flag
to indicate whether to use the custom full buffer logic or not.
Previously, they would stay open for the entire WebContent lifetime,
or until the server closed the connection. This was particularly
noticeable on collaborative websites/games such as
https://jigsawpuzzles.io/, where the user using Ladybird would stick
around even after they had navigated away.
Instead of always reporting a colno and lineno of zero try and use the
values from the Error object that may be provided, falling back to the
source location of the invocation if not provided. We can definitely
improve the reporting even more, but this is a start!
Also update this function to latest spec while we're in the area.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.