When an <input type=image> button is clicked, we now send the (x,y)
coordinates of the click event (relative to the image) along with the
form submission data.
Regarding the text test, we can currently only test this feature with
dialogs. The headless-browser test infrastructure cannot yet handle the
resulting navigation that would occur if we were to test with normal
form submission.
HTMLFormElement::elements is not the correct filter for submittable
elements. It includes non-submittable elements (HTMLObjectElement) and
also excludes submittable elements (HTMLInputElements in the "image"
type state, "for historical reasons").
This implements enough to represent <input type=image> with its loaded
source image (or fallback to its alt text, if applicable). This does not
implement acquring coordinates from user-activated click events on the
image.
They currently assume the DOM node is an HTMLImageElement with respect
to handling the alt attribute. The HTMLInputElement will require the
same behavior.
Previously, when constructing an XML document, the default namespace
was the empty string. This led to XML documents having empty xmlns
attributes when serialized.
Previously, CDATASection nodes were being serialized as if they were
text, which meant they were missing their start and end delimiters.
Occurrences of the '&', '<' and '>' characters were also being replaced
with their entity names.
The DOM specification states that: "Unless stated otherwise, a
document’s [...] type is 'xml'".
Previously, calls to `Document::document_type()` were returning the
incorrect value for non-HTML documents.
Painting command executors are defined within the "Painting" namespace,
allowing us to remove this prefix from their names.
This commit performs the following renamings:
- Painting::PaintingCommandExecutor to Painting::CommandExecutor
- Painting::PaintingCommandExecutorCPU to Painting::CommandExecutorCPU
- Painting::PaintingCommandExecutorGPU to Painting::CommandExecutorGPU
Separating the recorder list from the painter will allow us to save it
for later execution without carrying along the painter's state. This
will be useful once we have a separate thread for executing painting
commands, to which we will have to transfer commands from the main
thread.
Preparation for https://github.com/SerenityOS/serenity/pull/23108
The setter was missing an implementation for the default and default/on
value attribute modes. This patch adds a method to get the current value
attribute mode, and implements the value setter and getter based on that
mode according to the spec.
Previously, this just checked the tag names. For elements that exist in
different namespaces (like HTMLScriptElement vs SVGScriptElement) this
could lead to invalid casts, as the namespace was not checked.
This switches to using the safer helpers on the DOM::Node.
Previously, step 5 of the stacking context hit testing would just call
`hit_test()` on the stacking context's paintable box. Which (at least
for SVGs) is just indirect infinite recursion (it'll end up right back
where it started after going through a few functions).
This now explicitly hit tests the descendants, which seems more correct,
and avoids the crash for SVGs, but nothing really seems to depend on
this step. Another solution (which I've done for a while working on
SVGs) is just to delete step 5 entirely, and nothing seems to break.
Fixes#22305
We now cache potentially named elements on the Document when elements
are inserted and removed. This allows us to do lookup of what names are
supported much faster than if we had to iterate the tree every time.
This first cut doesn't implement the rules for 'exposed' object and
embed elements.
It seems that the difference between pending and ASAP in the spec is
only to allow the implementation to perform implementation-defined
operations between the two states. We don't need to distinguish the two
states, so lets just combine them for now.
Elements are now collected according to paint order as spec says,
replacing the depth-first traversal of the paint tree with hit-testing
on each box.
This change resolves a FIXME in an existing test and adds a new
previously non-working test.
This change modifies hit_test() to no longer return the first paintable
encountered at a specified position. Instead, this function accepts a
callback that is invoked for each paintable located at a position, in
hit-testing order.
This modification will allow us to reuse this call for
`Document.elementsFromPoint()` in upcoming changes.
There's a chance that we try to choose a navigable before a previously
destroyed navigable is fully destroyed and GC'd. Investigating why this
can happen is a separate endeavor, let's just not crash for now.