The JS::VM now owns the one Bytecode::Interpreter. We no longer have
multiple bytecode interpreters, and there is no concept of a "current"
bytecode interpreter.
If you ask for VM::bytecode_interpreter_if_exists(), it will return null
if we're not running the program in "bytecode enabled" mode.
If you ask for VM::bytecode_interpreter(), it will return a bytecode
interpreter in all modes. This is used for situations where even the AST
interpreter switches to bytecode mode (generators, etc.)
Many operations in JavaScript may incur side effects, including calling
arbitrary user code. Since the user code will clobber the accumulator,
we have to take care to extract anything we need from the accumulator
before doing anything that may have side effects.
Fixes 3 test262 tests. :^)
The fix for this was to port the "don't create unnecessary FooObject
for property access on primitives" optimization from Reference,
which also brings us the correct behavior.
Since we no longer need to create or leave var environments directly
in bytecode, we can streamline the two instructions by making them
always operate on the lexical environment.
Instead of implementing this AO in bytecode, we now have an instruction
for it that simply invokes the C++ implementation.
This allows us to simplify Bytecode::Generator quite a bit by removing
all the variable scope tracking.
Don't try to implement this AO in bytecode. Instead, the bytecode
Interpreter class now has a run() API with the same inputs as the AST
interpreter. It sets up the necessary environments etc, including
invoking the GlobalDeclarationInstantiation AO.
Instead of trying to implement this AO in bytecode, we can just let it
be a C++ thing. Once we implement fast uncaptured locals, we won't even
be calling it super often.
That's what this class really is; in fact that's what the first line of
the comment says it is.
This commit does not rename the main files, since those will contain
other time-related classes in a little bit.
Unwind contexts now remember the lexical and variable environments in
effect when they were created. If an exception is caught, we revert
to those environments in the running execution context.
For `try` statements with a `catch` clause, we were generating *two*
"next" blocks. This meant that not throwing an exception would cause
execution to stop.
Fix this by using the "next" block pointer for the try "entry" and
"handler" blocks.
This fixes an issue where object environments (from `with` statement)
were bypassed by statements like `var x = 1` (for objects with an `x`
property).
Fixes 25 tests in test262. :^)
"The official project language is American English […]."
5d2e915623/CONTRIBUTING.md (L30)
Here's a short statistic of the occurrences of the word "behavio(u)r":
$ git grep -IPioh 'behaviou?r' | sort | uniq -c | sort -n
2 BEHAVIOR
24 Behaviour
32 behaviour
407 Behavior
992 behavior
Therefore, it is clear that "behaviour" (56 occurrences) should be
regarded a typo, and "behavior" (1401 occurrences) should be preferred.
Note that The occurrences in LibJS are intentionally NOT changed,
because there are taken verbatim from the specification. Hence:
$ git grep -IPioh 'behaviou?r' | sort | uniq -c | sort -n
2 BEHAVIOR
10 behaviour
24 Behaviour
407 Behavior
1014 behavior
We were missing some unwind related control flow paths, and followed
some in improper ways, leading us to access a dead unwind frame in some
cases, as well as generating a technically wrong CFG.
This reorders the ways EnterUnwindContext works and alleviates those
errors.
This class had slightly confusing semantics and the added weirdness
doesn't seem worth it just so we can say "." instead of "->" when
iterating over a vector of NNRPs.
This patch replaces NonnullRefPtrVector<T> with Vector<NNRP<T>>.
We use generators in bytecode to approximate async functions, but the
code generated by AwaitExpressions did not have the value processing
paths that Yield requires, eg the `generator.throw()` path, which is
used by AsyncFunctionDriverWrapper to signal Promise rejections.
This uses a newly added instruction `ScheduleJump`
This instruction tells the finally proceeding it, that instead of
jumping to it's next block it should jump to the designated block.
To achieve this it now uses recursive descend, to make the state
managements easier.
With this we now correctly handle try-catch-finally blocks correctly,
modeling all possible controll flows between these blocks, which allows
analysis and optimization passes to make more accurate descisions about
accessibility of the enclosed blocks