This reimplements image tiling instead of using `Painter::blit_tiled()`,
so that we will be able to handle CSS's more complicated repetition
rules. (Like `background-repeat: space`) Otherwise this does the same as
before. :^)
Previously, a `background-repeat` value of `no-repeat` in a direction
would cause the image to be drawn at exactly that size. This was fine if
the image was smaller than the element, but if it was larger, it would
draw outside its bounds. Now, it behaves itself. :^)
There's a subtle difference here. A "block box" in the spec is a
block-level box, while a "block container" is a box whose children are
either all inline-level boxes in an IFC, or all block-level boxes
participating in a BFC.
Notably, an "inline-block" box is a "block container" but not a "block
box" since it is itself inline-level.
The logic here is needed by InlineNode too. Moving it into a
`paint_all_borders()` function makes it available to them both, as well
as anyone else who wants it. :^)
When it is called inside `box.for_each_child`, then it may not be called
for the root element. By missing `SVGSVGBox::before_children_paint`
the svg context is not created
The current implementation is missing the emphasized text of the
following rule in the painting order spec:
7. Otherwise: *first for the element*, then for all its in-flow,
non-positioned, block-level descendants in tree order...
This ensures the foreground is painted for the current element before
descending into its children.
This commit unifies methods and method/param names between the above
classes, as well as adds [[nodiscard]] and ALWAYS_INLINE where
appropriate. It also renamed the various move_by methods to
translate_by, as that more closely matches the transformation
terminology.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
When hit testing a stacked context, skip hit testing children if the
child's z-index is less than the parent's. The children are already
sorted by z-index, but also need to consider the parent.
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
A C++ source file containing just
#include <LibFoo/Bar.h>
should always compile cleanly.
This patch adds missing header inclusions that could have caused weird error
messages if they were used in a different context. Also, this confused QtCreator.