This prevents items from being put in the overflow menu, even though
there is still enough space for all items to be shown, because the
overflow button does not take up space when it is not needed.
By making proper use of the dynamic layout system, the Breadcrumbbar can
now shrink below its current (grown) size again, while still ensuring
that no icon gets cut off.
When items are sent to the overflow menu one by one, it can happen that
buttons that are heavily related, and don't make sense without one
another (either visually or logically) are separated.
This new option enables the developer to choose the "grouping"
behavior, of sending all items that are not separated to the overflow
menu together, as soon as one of them doesn't have enough space to be
displayed. (provided the toolbar is set as collapsible)
This commit does three things atomically:
- switch over Core::Account+SystemServer+LoginServer to sid based socket
names.
- change socket names with %uid to %sid.
- add/update necessary pledges and unveils.
Userland: Switch over servers to sid based sockets
Userland: Properly pledge and unveil for sid based sockets
This check happens very often in LibGUI code. 25% of time spent
layouting the emoji input dialog was wasted on RTTI. Adding a simple
fast_is<Widget>() melts almost all of that away.
Previously, changing the time format caused Taskbar to crash.
This commit also simplifies TaskbarWindow::config_string_did_change()
so that it is in line with the changes made to
Calendar::config_string_did_change().
Fixes#15384
There's a big comment explaining it because it's somewhat confusing, but
the behavior I'm copying from other editors is, when you repeatedly
press the `Home` key:
1. Go to the start of the visual line, where it wraps.
2. Go to the first non-whitespace character on the logical line, which
is what happens in non-wrapped lines.
3. Go to column 0.
4. GOTO 2
Fixes inability to type custom values into ComboBox editors.
CaptureInput preempts typing while the ListView window is open.
For now, searching can still be done by manually opening the window.
Now when the user changes their preferred first day of the week in the
Calendar Settings, the Calendar application and applet views are update
accordingly without needing to restart them.
The EmojiInputDialog re-uses emoji buttons to help with performance as
filters are applied / removed. The downside of pre-creating the buttons
is that it currently takes upwards of 600ms (on my machine) to load all
emoji icons from disk at once. This will only become worse over time as
more emoji are added.
To alleviate this, defer loading the icons until they are needed for
painting (i.e. come into view).
This patch implements rubber band selection in table view while clamping
the rubber band rect to the widget inner rect, matching the behavior of
IconView and ColumnsView.
Previously when selecting a column that was partially scrolled out of
view the rubber band rect would extend outside the widget inner rect.
This patch rewrites the implementation to be more readable and clamps
the rubber band rect to the widget inner rect to match the behavior of
IconView.
Previously the rubber band rect of IconView was not properly constrained
to the widget inner rect, leaving a one pixel gap on the bottom and
right side. This patch removes the gap by inflating the constraint rect
by one pixel on each axis.
Currently, LibGUI modifies the Ctrl+Alt+Space key event to instead
represent the emoji that was selected through EmojiInputDialog. This is
limited to a single code point.
For multiple code point emoji support, individual widgets now set a hook
to be notified of the emoji selection with a UTF-8 encoded string. This
replaces the previous set_accepts_emoji_input() method.
Most of the emoji are 7x10px (or close to that). But some are larger, on
the order of 128x128px. The icon used for the SerenityOS category is one
such large emoji, and must be scaled down to an appropriate size for
rendering.
Currently, we use code point values as a tie break when sorting emoji by
display order. When multiple code point emoji are supported, this will
become a bit awkward. Rather than dealing with varying code point length
while sorting, just set a maximum display order to ensure these are
placed at the end.
This has two advantages: First the picker no longer changes the active
window state of its parent. Visually this is an additional hint that the
dialog is "fragile" and will close on loss of focus. Second, because
it contains a search box, its own input won't be preempted by global
application shortcuts when typing (pending #15129). This is a problem
in apps like PixelPaint which use shortcuts without modifiers.
Instead of having to negate every focusable widget or textbox, let
windows override all their widgets. These two Dialogs now block
themselves and each other.