The public consumers of the timer API shouldn't need to know
the how timer id's are tracked internally. Expose a typedef
instead to allow the internal implementation to be protected
from potential churn in the future.
It's also just good API design.
Add a test case that the timeout argument to pthread_cond_timedwait
works in LibPthread. This change also validates the new support for
timeouts to the futex syscall, as that's how condition variables are
implemented.
Now that the futex implementation actually supports timeouts,
we can fix the LibPthread implementation of pthread_cond_timedwait
to support the timeout argument.
Utilize the new Thread::wait_on timeout parameter to implement
timeout support for FUTEX_WAIT.
As we compute the relative time from the user specified absolute
time, we try to delay that computation as long as possible before
we call into Thread::wait_on(..). To enable this a small bit of
refactoring was done pull futex_queue fetching out and timeout fetch
and calculation separation.
This change plumbs a new optional timeout option to wait_on.
The timeout is enabled by enqueing a timer on the timer queue
while we are waiting. We can then see if we were woken up or
timed out by checking if we are still on the wait queue or not.
The current API of add_timer makes it hard to use as
you are forced to do a bunch of time arithmetic at the
caller. Ideally we would have overloads for common time
types like timespec or timeval to keep the API as straight
forward as possible. This change moves us in that direction.
While I'm here, we should really also use the machines actual
ticks per second, instead of the OPTIMAL_TICKS_PER_SECOND_RATE.
Normally the storage would be expanded by set_shape() upon transition
to a new shape, but if the shape is already unique, there is no new
transition so we have to expand the storage manually.
It turns out "delete" is actually a unary op :)
This patch implements deletion of object properties, it doesn't yet
work for casually deleting properties from the global object.
When deleting a property from an object, we switch that object to
having a unique shape, no longer sharing shapes with others.
Once an object has a unique shape, it no longer needs to care about
shape transitions.
This allows us to start WebServer on a port other than 8000, or multiple
instances of it at the same time :^)
Also print out what port was being used in the end.
This is a special case that was previously not implemented.
The idea is that you can dispatch a signal to all other processes
the calling process has access to.
There was some minor refactoring to make the self signal logic
into a function so it could easily be easily re-used from do_killall.
The kill system call accepts negative pids, as they
have special meaning:
pid == -1 means all processes the calling process has access to.
pid < -1 means every process who's process group ID is -pid.
I don't see any reason why the user space program should mask this.
JS::Value already has the empty state ({} or Value() gives you one.)
Use this instead of wrapping Value in Optional in some places.
I've also added Value::value_or(Value) so you can easily provide a
fallback value when one is not present.
The LZW decode step will now copy and pad LZW data out to 4 bytes if there are
less than 4 bytes remaining in the buffer. This means it will now also work when
the total size of the LZW image data is less than 4 bytes.