This patch also adds a Format concept to GraphicsBitmap. For now there are
only two formats: RGB32 and RGBA32. Windows with alpha channel have their
backing stores created in the RGBA32 format.
Use this to make Terminal windows semi-transparent for that comfy rice look.
There is one problem here, in that window compositing overdraw incurs
multiple passes of blending of the same pixels. This leads to a mismatch in
opacity which is obviously not good. I will work on this in a later patch.
The alpha blending is currently straight C++. It should be relatively easy
to optimize this using SSE instructions.
For now I'm just happy with the cute effect. :^)
This is a monster patch that required changing a whole bunch of things.
There are performance and stability issues all over the place, but it works.
Pretty cool, I have to admit :^)
This is really cool! :^)
Apps currently refuse to start if the WindowServer isn't listening on the
socket in /wsportal. This makes sense, but I guess it would also be nice
to have some sort of "wait for server on startup" mode.
This has performance issues, and I'll work on those, but this stuff seems
to actually work and I'm very happy with that.
This is a lot nicer than the big switch full of code. This stuff has a bit
of a "please generate me instead" vibe to it, but I need to mess around with
it some more to figure out what the needs are.
This patch also unbreaks global cursor tracking, which was forgotten in the
big messaging refactoring.