Use this to implement incremental resizing for Terminal so that we only
ever resize to fit a perfect number of rows and columns.
This is very nice. :^)
Wait for them to finish a paint, then send them a new resize event.
The exception is when releasing the mouse button to end the resize.
Then we send a new resize event right away.
This patch also adds a Format concept to GraphicsBitmap. For now there are
only two formats: RGB32 and RGBA32. Windows with alpha channel have their
backing stores created in the RGBA32 format.
Use this to make Terminal windows semi-transparent for that comfy rice look.
There is one problem here, in that window compositing overdraw incurs
multiple passes of blending of the same pixels. This leads to a mismatch in
opacity which is obviously not good. I will work on this in a later patch.
The alpha blending is currently straight C++. It should be relatively easy
to optimize this using SSE instructions.
For now I'm just happy with the cute effect. :^)
I'm going with a global top-of-the-screen menu instead of per-window menus.
The basic idea is that menus will live in the WindowServer and clients can
create menus via WindowServer requests.
To start painting, call:
gui$get_window_backing_store()
Then finish up with:
gui$release_window_backing_store()
Process will retain the underlying GraphicsBitmap behind the scenes.
This fixes racing between the WindowServer and GUI clients.
This patch also adds a WSWindowLocker that is exactly what it sounds like.