These actually always return a value, despite the `CSSStyleSheet*`
return type. So, make that clearer by returning `GC::Ref<CSSStyleSheet>`
instead. This also means we can remove some ad-hoc error-checking code.
The regression in the "conditional-CSSGroupingRule" test is we now fail
the "inserting an `@import`" subtests differently and the subtests
aren't independent. Specifically, we don't yet implement the checks in
`CSSRuleList::insert_a_css_rule()` that reject certain rules from being
inserted. Previously we didn't insert the `@import` rule because we
failed to parse its relative URL. Now we parse it correctly, we end up
inserting it.
When `CSSRuleList::remove_a_css_rule()` is called, the removed rule has
its parent style sheet set to null. We shouldn't try to fetch an import
in this case.
It's possible to parse an `@import` rule that isn't attached to a
document. We only actually need it to have one when fetching the linked
style sheet, and that should only happen when the CSSImportRule is
attached to a document. So, we can just accept a null pointer when
constructing it.
We relied on that Document to get the Realm, so pass that in as a
separate parameter.
To prepare for introducing a CSS::URL type, we need to qualify any use
of LibURL as `::URL::foo` instead of `URL::foo` so the compiler doesn't
get confused.
Many of these uses will be replaced, but I don't want to mix this in
with what will likely already be a large change.
This is not really a context, but more of a set of parameters for
creating a Parser. So, treat it as such: Rename it to ParsingParams,
and store its values and methods directly in the Parser instead of
keeping the ParsingContext around.
This has a nice side-effect of not including DOM/Document.h everywhere
that needs a Parser.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.