This object property kind had completely different behaviour.
By adding an instruction for it, we can remove a bunch of special
casing, and avoid creating dummy `PropertyKey` values.
As shown in the test added by this patch, it was possible to re-assign
the `this` value of a member function call while it was executing.
Let's copy the original this value like we already do with the callee.
Fixes#2226.
If statements without an else clause generated jumps to the next
instruction, this commit fixes the if statement generation so that it
dosen't produce them anymore.
This is an example of JS code that generates the useless jumps
(a => if(a){}) ();
Implement for CreatePerIterationEnvironment for 'for' loops per the Ecma
Standard. This ensures each iteration of a 'for' loop has its own
lexical environment so that variables declared in the loop are scoped to
the current iteration.
Instead of scanning through the list of seen constants, we now have a
more structured storage of the constants true, false, null, undefined,
and every possible Int32 value.
This fixes an O(n^2) issue found by Kraken/json-stringify-tinderbox.js
This turns expressions like `(2 + 3) * 8 / 2` into a constant (20)
at bytecode compilation time instead of generating instructions
to calculate the value.
This is a new Bytecode::Generator helper that takes an operand and
returns the same operand, or a copy of it, in case a copy is required
to preserve correct evaluation order.
This can be used in a bunch of places where we're worried about
clobbering some value after obtaining it.
Practically, locals are always copied, and temporary registers as well
as constants are returned as-is.
With this only `ContinuePendingUnwind` needs to dynamically check if a
scheduled return needs to go through a `finally` block, making the
interpreter loop a bit nicer
Instead of SetVariable having 2x2 modes for variable/lexical and
initialize/set, those 4 modes are now separate instructions, which
makes each instruction much less branchy.
The last completion value in a function is not exposed to the language,
since functions always either return something, or undefined.
Given this, we can avoid emitting code that propagates the completion
value from various statements, as long as we know we're generating code
for a context where the completion value is not accessible. In practical
terms, this means that function code gets to do less completion
shuffling, while global and eval code has to keep doing it.
These were out-of-line because we had some ideas about marking
instruction streams PROT_READ only, but that seems pretty arbitrary and
there's a lot of performance to be gained by putting these inline.
Instead, generate bytecode to execute their AST nodes and save the
resulting operands inside the NewClass instruction.
Moving property expression evaluation to happen before NewClass
execution also moves along creation of new private environment and
its population with private members (private members should be visible
during property evaluation).
Before:
- NewClass
After:
- CreatePrivateEnvironment
- AddPrivateName
- ...
- AddPrivateName
- NewClass
- LeavePrivateEnvironment
This patch stops emitting the BlockDeclarationInstantiation instruction
when there are no locals, and no function declarations in the scope.
We were spending 20% of CPU time on https://ventrella.com/Clusters/ just
creating empty environments for no reason.
If the callee is already a temporary register, we don't need to copy it
to *another* temporary before evaluating arguments. None of the
arguments will clobber the existing temporary anyway.
We only need to make copies of locals here, in case the locals are
modified by something like increment/decrement expressions.
Registers and constants can slip right through, without being Mov'ed
into a temporary first.
We know that `undefined` in the global scope is always the proper
undefined value. This commit takes advantage of that by simply emitting
a constant undefined value instead.
Unfortunately we can't be so sure in other scopes.
This helps some of the Cloudflare Turnstile stuff run faster, since they
are deliberately screwing with JS engines by asking us to do a bunch of
bitwise operations on e.g 65535.56
By rounding such values in bytecode generation, the interpreter can stay
on the happy path while executing, and finish quite a bit faster.
We now fuse sequences like [LessThan, JumpIf] to JumpLessThan.
This is only allowed for temporaries (i.e VM registers) with no other
references to them.
Before this change, switch codegen would interleave bytecode like this:
(test for case 1)
(code for case 1)
(test for case 2)
(code for case 2)
This meant that we often had to make many large jumps while looking for
the matching case, since code for each case can be huge.
It now looks like this instead:
(test for case 1)
(test for case 2)
(code for case 1)
(code for case 2)
This way, we can just fall through the tests until we hit one that fits,
without having to make any large jumps.
This removes a layer of indirection in the bytecode where we had to make
sure all the initializer elements were laid out in sequential registers.
Array expressions no longer clobber registers permanently, and they can
be reused immediately afterwards.
This patch adds a register freelist to Bytecode::Generator and switches
all operands inside the generator to a new ScopedOperand type that is
ref-counted and automatically frees the register when nothing uses it.
This dramatically reduces the size of bytecode executable register
windows, which were often in the several thousands of registers for
large functions. Most functions now use less than 100 registers.
Once executed, this instruction will always produce the same result
in subsequent executions, so it's okay to cache it.
Unfortunately it may throw, so we can't just hoist it to the top of
every executable, since that would break observable execution order.
This does two things:
* Clear exceptions when transferring control out of a finalizer
Otherwise they would resurface at the end of the next finalizer
(see test the new test case), or at the end of a function
* Pop one scheduled jump when transferring control out of a finalizer
This removes one old FIXME
For this case to work correctly in the current bytecode world:
func(a, a++)
We have to put the function arguments in temporaries instead of allowing
the postfix increment to modify `a` in place.
This fixes a problem where jQuery.each() would skip over items.
When a PutById / PutByValue bytecode operation results in accessing a
nullish object, we now include the name of the property and the object
being accessed in the exception message (if available). This should make
it easier to debug live websites.
For example, the following errors would all previously produce a generic
error message of "ToObject on null or undefined":
> foo = null
> foo.bar = 1
Uncaught exception:
[TypeError] Cannot access property "bar" on null object "foo"
at <unknown>
> foo = { bar: undefined }
> foo.bar.baz = 1
Uncaught exception:
[TypeError] Cannot access property "baz" on undefined object "foo.bar"
at <unknown>
Note we certainly don't capture all possible nullish property write
accesses here. This just covers cases I've seen most on live websites;
we can cover more cases as they arise.
When a GetById / GetByValue bytecode operation results in accessing a
nullish object, we now include the name of the property and the object
being accessed in the exception message (if available). This should make
it easier to debug live websites.
For example, the following errors would all previously produce a generic
error message of "ToObject on null or undefined":
> foo = null
> foo.bar
Uncaught exception:
[TypeError] Cannot access property "bar" on null object "foo"
at <unknown>
> foo = { bar: undefined }
> foo.bar.baz
Uncaught exception:
[TypeError] Cannot access property "baz" on undefined object "foo.bar"
at <unknown>
Note we certainly don't capture all possible nullish property read
accesses here. This just covers cases I've seen most on live websites;
we can cover more cases as they arise.
Instead of emitting a NewBigInt instruction to construct a primitive
bigint from a parsed literal, we now instantiate the BigInt on the heap
during codegen.
Instead of emitting a NewString instruction to construct a primitive
string from a parsed literal, we now instantiate the PrimitiveString on
the heap during codegen.
`var` declarations can have duplicates, but duplicate `let` or `const`
bindings are a syntax error.
Because of this, we can sink `let` and `const` directly into the
preferred_dst if available. This is not safe for `var` since the
preferred_dst may be used in the initializer.
This patch fixes the issue by simply skipping the preferred_dst
optimization for `var` declarations.