Previously we only had a single current texture coordinate, set by
the glTexCoord family of functions. Since we now can have multiple
texture coordinates we track a vector of current texture coordinates
and set the requested one in glMultiTexCoord(). glTexCoord() Always sets
the first texture coordinate.
We now have one set of texture coordinates per texture unit.
Texture coordinate generation and texture coordinate assignment is
currently only stubbed. This will be rectified in another commit.
This is the equivalent of glActiveTexture() before it got promoted to
the OpenGL core specification. It is needed by glquake to enable the
multitexturing render path.
LibGL will now generate the GL extension string in the constructor and
refer to it later on when the string is queried via glGetString().
Currently we only check whether the device supports non-power-of-two
textures and add GL_ARB_texture_non_power_of_two to the supported
extensions in that case.
Removes the UnsignedBigInteger overloads of
SignedBigInteger::binary_{and,or,xor}(). They're now unused, and they
also didn't work when *this was negative.
We went through some trouble to make & and | work right. Reimplement ^
in terms of & and | to make ^ work right as well.
This is less fast than a direct implementation, but let's get things
working first.
Similar to the bitwise_and change, but we have to be careful to
sign-extend two's complement numbers only up to the highest set bit
in the positive number.
Bitwise and is defined in terms of two's complement, so some converting
needs to happen for SignedBigInteger's sign/magnitude representation to
work out.
UnsignedBigInteger::bitwise_not() is repurposed to convert all
high-order zero bits to ones up to a limit, for the two's complement
conversion to work.
Fixes test262/test/language/expressions/bitwise-and/bigint.js.
Bitwise operators are defined on two's complement, but SignedBitInteger
uses sign-magnitude. Correctly convert between the two.
Let LibJS delegate to SignedBitInteger for bitwise_not, like it does
for all other bitwise_ operations on bigints.
No behavior change (LibJS is now the only client of
SignedBitInteger::bitwise_not()).
Performance of string concatenation regressed in a57e2f9. That commit
iterates over the LHS string to find the last code unit, to check if it
is a high surrogate. Instead, first look at the 3rd-to-last byte in the
UTF-8 encoded string to check if it is a 3-byte code point; then decode
just those bytes to check if we have a high surrogate. Similarly, check
the first 3 bytes of the RHS string to check if we have a low surrogate.
We can re-use the logic used for automatic scrolling in AbstractView
when we're doing rubberband scrolling in IconView. This removes some
duplicated code.
This highlighter just syntax highlights the commented lines in your git
commit message. It could potentially be enhanced to handle the rebase
UI or other more advanced cases in the future.
In the following use case:
"\ud834" + "\udf06"
We were previously combining these as two individual code points. When
concatenating strings, we must take care to combine the high surrogate
from the left-hand side with the low surrogate from the right-hand side.
This function is used quite a bit during the lighting calculations, so
it's a bit cleaner having it in a centralized spot instead of just
arbitrarily calling `dot()` with numerous `FloatVector3` conversions.
This was already implemented and duplicated across the
String.prototype.trim{, Start, End} methods, so this simply extracts it
into a separate method that can also be used by other users.
This implements an 8-bit front stencil buffer. Stencil operations are
SIMD optimized. LibGL changes include:
* New `glStencilMask` and `glStencilMaskSeparate` functions
* New context parameter `GL_STENCIL_CLEAR_VALUE`
The POSIX standard specifies the following:
> If the main() function returns to its original caller, or if the
> exit() function is called, all open files are closed (hence all output
> streams are flushed) before program termination.
This means that flushing `stdin` and `stdout` only is not enough, as the
program might have pending writes in other file buffers too.
Now that we support `fflush(nullptr)`, we call that in `exit()` to flush
all streams. This fixes one of bash's generated headers not being
written to disk.
The spec says:
27.5.1.1 Generator.prototype.constructor
https://tc39.es/ecma262/#sec-generator.prototype.constructor
The initial value of Generator.prototype.constructor is
%GeneratorFunction.prototype%.
But we had it set to %GeneratorFunction% (the GeneratorFunction
constructor).
Given we usually call objects Foo{Object,Constructor,Prototype} or
Foo{,Constructor,Prototype}, this name was an odd choice.
The new one matches the spec better, which calls it the "Generator
Prototype Object", so we simply omit the Object suffix as usual as it's
implied.
This adds the Core::Group C++ abstraction to ease interaction with the
group entry database, as well as represent the Group entry.
Core::Group abstraction currently contains the following functionality:
- Add a group entry - 'Core::Group::add_group()'
Ordering is done by replacing the straight Vector holding the query
result in the SQLResult object with a dedicated Vector subclass that
inserts result rows according to their sort key using a binary search.
This is done in the ResultSet class.
There are limitations:
- "SELECT ... ORDER BY 1" (or 2 or 3 etc) is supposed to sort by the
n-th result column. This doesn't work yet
- "SELECT ... column-expression alias ... ORDER BY alias" is supposed to
sort by the column with the given alias. This doesn't work yet
What does work however is something like
```SELECT foo FROM bar SORT BY quux```
i.e. sorted by a column not in the result set. Once functions are
supported it should be possible to sort by random functions.