While PendingPullIntos are typically visted by their controller there
were some cases that we were removing those references from the
controller and storing them in a SinglyLinkedList on the stack which
is not safe.
Instead, make PendingPullInto a GC::Cell type, which also allows us
to remove an awkward copy of the struct where the underlying reference
was previously being destroyed.
This mistakenly implemented the 'piped to' operation on ReadableStream.
No functional difference as the caller was doing the extra work already
of 'piped through' vs 'piped to'.
As far as I can tell there is no change in WPT from this implementation.
But these steps should be more effecient than using the non BYOB steps
as we can make direct use of the provided buffer to the byte stream.
These are non-standard and only needed internally as implementation
details in the implementation of AbstractOperations, so let's keep them
at a file-local level.
These changes make sure that we postpone calls to
ReadableByteStreamControllerCommitPullIntoDescriptor until after all
pull-into descriptors have been filled up by
ReadableByteStreamControllerProcessPullIntoDescriptorsUsingQueue.
Also pulls in the WPT test which was created in relation to this spec
change. The test verifies that a patched then() will see a null
byobRequest.
In line with the ShadowRealm proposal changes in the WebIDL spec:
webidl#1437 and supporting changes in HTML spec.
This is required for ShadowRealms as they have no relevant settings
object on the shadow realm, so fixes a crash in the QueueingStrategy
test in this commit.
These interfaces are exposed on *, meaning it should work for workers
and our newly added shadow realm global object by being stored on the
universal global scope mixin.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
Now that the heap has no knowledge about a JavaScript realm and is
purely for managing the memory of the heap, it does not make sense
to name this function to say that it is a non-realm variant.
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.