When traversing the layout tree to find an appropriate box child to
derive the baseline from. Only the child's margin and offset was being
applied. Now we sum each offset on the recursive call.
This is a part of refactoring towards making the paintable tree
independent of the layout tree. Now, instead of transferring text
fragments from the layout tree to the paintable tree during the layout
commit phase, we allocate separate PaintableFragments that contain only
the information necessary for painting. Doing this also allows us to
get rid LineBoxes, as they are used only during layout.
This patch makes a few changes to the way we calculate line-height:
- `line-height: normal` is now resolved using metrics from the used
font (specifically, round(A + D + lineGap)).
- `line-height: calc(...)` is now resolved at style compute time.
- `line-height` values are now absolutized at style compute time.
As a consequence of the above, we no longer need to walk the DOM
ancestor chain looking for line-heights during style computation.
Instead, values are inherited, resolved and absolutized locally.
This is not only much faster, but also makes our line-height metrics
match those of other engines like Gecko and Blink.
When modifying the button layout during tree building to use flex for
vertical alignment, let's explicitly set the button box's children to
be non-inline. It doesn't make sense to layout the button as an IFC
when its only child is a flex container.
Using flex layout inside button solves the issue with wrongly calculated
height when it has: pseudo element and whitespaces inside.
Also using flex instead of a table layout allows for the same vertical
alignment but with fewer layout nodes: a flex container and anonymous
wrapper for content instead of a table wrapper, table, row, and cell.
This patch just adds the new root paintable and updates the tests
expectations. The next patch will move painting logic from the layout
viewport to the paint viewport.