Instead of passing a GlobalObject everywhere, we will simply pass a VM,
from which we can get everything we need: common names, the current
realm, symbols, arguments, the heap, and a few other things.
In some places we already don't actually need a global object and just
do it for consistency - no more `auto& vm = global_object.vm();`!
This will eventually automatically fix the "wrong realm" issue we have
in some places where we (incorrectly) use the global object from the
allocating object, e.g. in call() / construct() implementations. When
only ever a VM is passed around, this issue can't happen :^)
I've decided to split this change into a series of patches that should
keep each commit down do a somewhat manageable size.
This is a continuation of the previous five commits.
A first big step into the direction of no longer having to pass a realm
(or currently, a global object) trough layers upon layers of AOs!
Unlike the create() APIs we can safely assume that this is only ever
called when a running execution context and therefore current realm
exists. If not, you can always manually allocate the Error and put it in
a Completion :^)
In the spec, throw exceptions implicitly use the current realm's
intrinsics as well: https://tc39.es/ecma262/#sec-throw-an-exception
This is a continuation of the previous two commits.
As allocating a JS cell already primarily involves a realm instead of a
global object, and we'll need to pass one to the allocate() function
itself eventually (it's bridged via the global object right now), the
create() functions need to receive a realm as well.
The plan is for this to be the highest-level function that actually
receives a realm and passes it around, AOs on an even higher level will
use the "current realm" concept via VM::current_realm() as that's what
the spec assumes; passing around realms (or global objects, for that
matter) on higher AO levels is pointless and unlike for allocating
individual objects, which may happen outside of regular JS execution, we
don't need control over the specific realm that is being used there.
This contains minimal changes to parse newly added and modified options
from the Intl.NumberFormat V3 proposal, while maintaining main spec
behavior in Intl.NumberFormat.prototype.format. The parsed options are
reflected only in Intl.NumberFormat.prototype.resolvedOptions and the js
REPL.
This prevents us from needing a sv suffix, and potentially reduces the
need to run generic code for a single character (as contains,
starts_with, ends_with etc. for a char will be just a length and
equality check).
No functional changes.
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).
No functional changes.
This is a manual but clean revert of all commits from #12595.
Adding a partial implementation of the resizable ArrayBuffer proposal
without implementing all the updates to TypedArray infrastructure that
is also covered by the spec introduced a bunch of crashes, so we
decided to revert it for now until a full implementation is completed.
This ensures that js's error printing logic is used instead of the
generic value printing logic, which then lets eshost correctly parse
thrown SyntaxErrors using the normal LibJS exception format.
Using a Vector<Value> is unsafe as GC cannot see the stored values.
This is then vended to outside users of ConsoleClient, e.g. LibWeb and
WebContent, which is then outside of LibJS's control.
An example issue is if the client stores it for later use and forgets
to visit the stored values, meaning they can be destroyed at any time.
We can save the client from this by vending a MarkedVector<Value> to
them.
Instead of just printing 'ECMAScriptFunctionObject' (and leaking an
implementation detail in the process - this is not a public facing name)
let's instead print a different type string for each function kind, and
only keep the old class_name() printing for other JS::FunctionObject
subclasses.
When you try to run script containing only whitespace, it will return
undefined and doesn't do anything anyway. Let's match NodeJS behavior
and just don't display anything.
This only applies to REPL input and not to modules.
Constructing the HashMap in DeclarativeEnvironment was by far the most
expensive thing when making JavaScript function calls.
As it turns out, we don't really need this to be a HashMap in the first
place, as lookups are cached (by EnvironmentCoordinate) after the first
access, so after that we were not even looking in the HashMap, going
directly to the bindings Vector instead.
This reduces function_declaration_instantiation() from 16% to 9% when
idling in "Biolab Disaster". It also reduces has_binding() from 3% to
1% on the same content.
With these changes, we now actually get to idle a little bit between
game frames on my machine. :^)
It's really annoying to write `console.log(JSON.stringify(something))`
in scripts, and the output is less than easily readable.
This exposes the existing `print(Value)` function into the JS world, and
allows us to write `print(something)` and get a neat representation in
the console.
Instead of crashing on the spot, return a descriptive error that will
eventually continue its days as a javascript "InternalError" exception.
This should make random crashes with BC less likely.
This implements ordered sets using Maps with a sentinel value, and
includes some extra set tests.
Fixes#11004.
Co-Authored-By: davidot <davidot@serenityos.org>
This commit removes all exception related code:
Remove VM::exception(), VM::throw_exception() etc. Any leftover
throw_exception calls are moved to throw_completion.
The one method left is clear_exception() which is now a no-op. Most of
these calls are just to clear whatever exception might have been thrown
when handling a Completion. So to have a cleaner commit this will be
removed in a next commit.
It also removes the actual Exception and TemporaryClearException classes
since these are no longer used.
In any spot where the exception was actually used an attempt was made to
preserve that behavior. However since it is no longer tracked by the VM
we cannot access exceptions which were thrown in previous calls.
There are two such cases which might have different behavior:
- In Web::DOM::Document::interpreter() the on_call_stack_emptied hook
used to print any uncaught exception but this is now no longer
possible as the VM does not store uncaught exceptions.
- In js the code used to be interruptable by throwing an exception on
the VM. This is no longer possible but was already somewhat fragile
before as you could happen to throw an exception just before a VERIFY.
This feature had bitrotted somewhat and would trigger errors because
PrimitiveStrings were "destroyed" but because of this mode they were not
removed from the string cache. Even fixing that case running test-js
with the options still failed in more places.
Using an Optional was extremely wasteful for function objects that don't
even have a bytecode executable.
This allows ECMAScriptFunctionObject to fit in a smaller size class.
As the two types are used in exactly the same way, just make the lambda
generic over the type instead of explicitly moving them into a variant
and then visiting with a generic lambda.
This reverts most of commit ede5c9548e.
The one change not reverted is ClockWidget.h, so that the taskbar clock
can continue to notice time zone changes.
In most applications, we invoke tzset once at startup for now. Most of
these are short lived and don't need to know about time zone changes.
The exception is the ClockWidget in the taskbar. Here, we invoke tzset
each time we update the system time. This way, any time zone changes can
take effect immediately.