By using the same NativeFunction constructor as plain ErrorConstructor
and passing the name, TypeError & co. will now include their name in
backtraces and such.
Eventually we should probably rely on [[InitialName]] for this, but for
now that's how it works.
This is an editorial change in the Intl spec:
7c13db4
This also normalizes the spelling of the "Internal slots" heading in
Intl.Collator, which is another editorial change in the Intl spec:
ec064bd
CMake defaults to the current directory if the source or build
directory is not specified. Harfbuzz builds into an alternate
directory so it fails. This change specifies the directory prior
to any additional parameters so the build can succeed with
cmake 3.18.4.
Since the allocated memory is going to be zeroed immediately anyway,
let's avoid redundantly scrubbing it with MALLOC_SCRUB_BYTE just before
that.
The latest versions of gcc and Clang can automatically do this malloc +
memset -> calloc optimization, but I've seen a couple of places where it
failed to be done.
This commit also adds a naive kcalloc function to the kernel that
doesn't (yet) eliminate the redundancy like the userland does.
Previously, we were setting tab actions only for the active tab on a tab
change, and the same actions for the previous tab were removed.
Unfortunately, this also happened when making a new tab, which meant
that you could trick the cell editor to jump to the new sheet and start
writing there.
To fix this, every view will always have on_selection_changed
and on_selection_dropped assigned. I haven't seen much difference in
the memory usage, so I guess it'll be fine :)
In object binding, we would attempt to get NonnullRefPtr<Identifier>
from alias on the alias.has<Empty>() code path. In this case, we need
to get it from name instead.
The update block can generate bytecode that refers to the lexical
environment, so we have to end the scope after it has been generated.
Previously the Jump to the update block would terminate the block,
causing us to leave the lexical environment just before jumping to the
update block.
After we terminate a block (e.g. break, continue), we cannot generate
anymore bytecode for the block. This caused us to crash with this
example code:
```
a = 0;
switch (a) {
case 0:
break;
console.log("hello world");
}
```
Anything after a block terminating instruction is considered
unreachable code, so we can safely skip any statements after it.
Now that we have y-axis (gain) logarithmic display, we should also have
x-axis (frequency) logarithmic display; that's how our ears work. This
can be turned off with an option, but it generally looks much nicer.