We already had all necessary things for pseudo elements support in place
except ability to save transition properties in Animatable. This commit
adds the missing part.
`start_needed_transitions()` decides which animations need to be started
based on previous and current style property values. Before this change,
we were using the style value without animations applied as the
"current" value. This caused issues such as starting a new transition
from the animation’s end value when an ongoing animation was
interrupted.
If a property is uses discrete interpolation and TransitionBehavior is
not set to `AllowDiscrete` that property should be non-transitionable.
This is now true for properties whose animation type is not discrete,
but the animation type falls back to discrete.
Before this change, we were going through the chain of base classes for
each IDL interface object and having them set the prototype to their
prototype.
Instead of doing that, reorder things so that we set the right prototype
immediately in Foo::initialize(), and then don't bother in all the base
class overrides.
This knocks off a ~1% profile item on Speedometer 3.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.