Using a default reference capture for these kinds of tasks is dangerous
and prone to error. Some of the variables should for sure be captured
by value so that we can keep a GC object alive rather than trying to
refer to stack objects.
These variables are all captured in queued events or other event loop
tasks, but are all guarded by event loop spins later in the function.
The IGNORE_USE_IN_ESCAPING_LAMBDA will soon be required for all locals
that are captured by ref in GC::Function as well as AK::Function.
Previously, constructing a PaintingSurface from an IOSurface required
wrapping IOSurface into a Metal texture before passing it to the
PaintingSurface constructor. This process was cumbersome, as the caller
needed access to a MetalContext to perform the wrapping.
With this change SkiaBackendContext maintains a reference to the
MetalContext which makes it possible to do:
IOSurface -> MetalTexture -> SkSurface within a PaintingSurface
constructor.
To check whether a NavigationParams is null, we have to check whether
it's `Empty` or `NullWithError`. Instead, we can merge both of these
possible variants into an optional error. If `NullOrError` has no
value it's null, otherwise it contains an error message.
This is an ad-hoc hack papering over the fact that we can apparently
end up in these places without an active window, and proceeding without
one leads to assertions on WPT.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
Now that the heap has no knowledge about a JavaScript realm and is
purely for managing the memory of the heap, it does not make sense
to name this function to say that it is a non-realm variant.