More things need this than just the `<path>` element, so let's avoid
having to include `SVGPathElement.h` in places that don't need it.
Minor changes at the same time:
- Wrap it in a Path class
- Specify underlying type for PathInstructionType
- Make a couple of free functions into methods
- Give PathInstruction an operator==
No functionality changes.
This change introduces StyleInvalidator as a preparation for upcoming
change that will make `perform_pending_style_invalidations()` take care
of pending invalidation sets.
`<syntax>` is a limited subset of the "value definition syntax" used in
CSS specs. It's used for `@property`'s `syntax` descriptor, and for the
`type()` function in `attr()`.
"Arbitrary substitution functions" are a family of functions that
includes var() and attr(). All of them resolve to an arbitrary set of
component values that are not known at parse-time, so they have to be
substituted at computed-value time.
Besides it being nice to follow the spec closely, this means we'll be
able to implement the others (such as `if()` and `inherit()`) more
easily.
The main omission here is the new "spread syntax", which can be
implemented in the future.
Initially ClippableAndScrollable was introduced, because we had
PaintableBox and InlinePaintable and both wanted to share clipping and
scrolling logic. Now, when InlinePaintable is gone, we could inline
ClippableAndScrollable implementation into PaintableBox.
Now, when Skia backend context is available by the time backing stores
are allocated, there is no need to have a separate BackingStore class.
This allows us to get rid of BackingStore -> PaintingSurface cache.
Making navigables responsible for backing store allocation will allow us
to have separate backing stores for iframes and run paint updates for
them independently, which is a step toward isolating them into separate
processes.
Another nice side effect is that now Skia backend context is ready by
the time backing stores are allocated, so we will be able to get rid of
BackingStore class in the upcoming changes and allocate PaintingSurface
directly.
This copies the latest generated code in tree and then removes code
generation for the WebGL rendering contexts. This is because it didn't
add much value, and we can maintain the generated output instead of
both that and the generator itself.
This follows the implementation method that was used for the
implementation of ISO8601 parsing for Temporal in LibJS. Doing it this
way allows us to have state transactions, and thus pick out individual
parse nodes that the specification steps want to use.
This implements the basic interface, classes and functions for
OffscreenCanvas. Many are still stubbed out and have many FIXMEs in
them, but it is a basic skeleton.
Factor out canvas parsing algorihtm for CanvasRenderingContext2DSettings
from JS::Value. This was only used in one place but needs to be usable
from other places too in the future.
The text track processing model would previously spin forever waiting
for the track URL to change. It would then recursively invoke itself
to handle the new URL, again entering the spin loop. This meant that
tracks could easily cause event loop hangs.
We now have an observer system to be notified when the track state
changes instead. This lets us exit the processing model and move on.
The main motivation here is that the CSS Parser needs to know about
PageSelectorList so that we can parse one in
`CSSPageRule::set_selector_text()`. Including all of `CSSPageRule.h`
there would pull in a lot of other headers that aren't needed.
This is a bit under-specced, specifically there's no definition of
CSSMarginDescriptors so I've gone with CSSStyleProperties for now. Gets
us 17 WPT subtests.
This holds the boilerplate that's needed by any CSSStyleDeclaration
subclass that holds Descriptors. CSSFontFaceDescriptors now only has to
worry about initialization and its own exposed properties.