Our structured serialization implementation had its own bespoke encoder
and decoder to serialize JS values. It also used a u32 buffer under the
hood, which made using its structures a bit awkward. We had previously
worked around its data structures in transferable streams, which nested
transfers of MessagePort instances. We basically had to add hooks into
the MessagePort to route to the correct transfer receiving steps, and
we could not invoke the correct AOs directly as the spec dictates.
We now use IPC mechanics to encode and decode data. This works because,
although we are encoding JS values, we are only ultimately encoding
primitive and basic AK types. The resulting data structures actually
enforce that we implement transferable streams exactly as the spec is
worded (I had planned to do that in a separate commit, but the fallout
of this patch actually required that change).
The streams AO that we were calling to close the stream would assert
if it was not in a readable state. This version of close is exported
publicly in the streams specification, and properly handles this
situation.
Fixes a crash in the imported test, and happens to fix some others!
Before this change, we were going through the chain of base classes for
each IDL interface object and having them set the prototype to their
prototype.
Instead of doing that, reorder things so that we set the right prototype
immediately in Foo::initialize(), and then don't bother in all the base
class overrides.
This knocks off a ~1% profile item on Speedometer 3.
The main streams AO file has gotten very large, and is a bit difficult
to navigate. In an effort to improve DX, this migrates ReadableStream
AOs to their own file. And the helper classes used for the tee and pipe-
to operations are also in their own files.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.