Our structured serialization implementation had its own bespoke encoder
and decoder to serialize JS values. It also used a u32 buffer under the
hood, which made using its structures a bit awkward. We had previously
worked around its data structures in transferable streams, which nested
transfers of MessagePort instances. We basically had to add hooks into
the MessagePort to route to the correct transfer receiving steps, and
we could not invoke the correct AOs directly as the spec dictates.
We now use IPC mechanics to encode and decode data. This works because,
although we are encoding JS values, we are only ultimately encoding
primitive and basic AK types. The resulting data structures actually
enforce that we implement transferable streams exactly as the spec is
worded (I had planned to do that in a separate commit, but the fallout
of this patch actually required that change).
This implements the basic interface, classes and functions for
OffscreenCanvas. Many are still stubbed out and have many FIXMEs in
them, but it is a basic skeleton.