WPT reference tests can add metadata to tests to instruct the test
runner how to interpret the results. Because of this, it is not enough
to have an action that starts loading the (mis)match reference: we need
the test runner to receive the metadata so it can act accordingly.
This sets our test runner up for potentially supporting multiple
(mis)match references, and fuzzy rendering matches - the latter will be
implemented in the following commit.
It's useful to have tests that dump display list items, so we can more
easily see how changes to the display list recording process affect the
output. Even the small sample test added in this commit shows that we
currently record an unnecessary AddClipRect item for empty paint phases.
For now, the dump doesn't include every single property of an item, but
we can shape it to include more useful information as we iterate on it.
Static analysis tool cppcheck reports that
LibWeb/Internals/Internals.cpp:65 has a variable named
hit_tеsting_result with a Cyrillic e in the 'testing' portion of the
name, instead of the more common ASCII e. No other use of Unicode
characters for identifiers in the Ladybird code base noted by cppcheck,
so assuming that this is unintended use.
Before this change, we were going through the chain of base classes for
each IDL interface object and having them set the prototype to their
prototype.
Instead of doing that, reorder things so that we set the right prototype
immediately in Foo::initialize(), and then don't bother in all the base
class overrides.
This knocks off a ~1% profile item on Speedometer 3.
When the return key is pressed, we try to handle it as a commit action
for input elements. However, we would then go on to actually insert the
return key's code point (U+000D) into the input element. This would be
sanitized out, but would leave the input element in a state where it
thinks it has text to commit. This would result in a change event being
fired when the return key is pressed multiple times in a row.
We were also firing the beforeinput/input events twice for all return
key presses.
To fix this, this patch changes the input event target to signify if it
actually handled the return key. If not (i.e. for textarea elements),
only then do we insert the code point. We also must not fall through to
the generic key handler, to avoid the repeated input events.
Some tests take longer than others, and so may want to set a custom
timeout so that they pass, without increasing the timeout for all other
tests. For example, this is done in WPT.
Add an `internals.setTestTimeout(milliseconds)` method that overrides
the test runner's default timeout for the currently-run test.
This triggers a mouse button press without the up event, allowing us to
e.g. simulate a selection by moving the mouse while keeping the button
depressed.
This change adds a window.internals.getComputedLabel(element) function,
for use in testing ARIA-related behavior. It also patches the imported
WPT testdriver.js script’s test_driver.get_computed_role(element)
function to call our window.internals.getComputedRole(element) function.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.