Just because an inline-block is inline doesn't mean it's ready to
accept random inline children. If it's a block, we may need to create
an anonymous wrapper first.
Fixes#4604.
Empty boxes should be fully collapsed, but a box with border and/or
padding is not empty.
This fixes an issue where <hr> elements were getting weirdly collapsed
since they have zero content height (but some border height.)
Now that we have RTTI in userspace, we can do away with all this manual
hackery and use dynamic_cast.
We keep the is<T> and downcast<T> helpers since they still provide good
readability improvements. Note that unlike dynamic_cast<T>, downcast<T>
does not fail in a recoverable way, but will assert if the object being
casted is not a T.
We were only pruning trailing whitespace on lines. This patch makes it
so we also don't add whitespace as the leading line box fragment on new
lines.
This logic is pretty crufty and I think we can do better, but for now
I've just made it handle this extra case so we can stop having lines
that start with a space character. :^)
Let's start moving away from using raw strings for CSS identifiers.
The idea here is to use IdentifierStyleValue with a CSS::ValueID inside
for all CSS identifier values.
Instead of storing them as CSS::Lengths, we now store the resolved
values for margin/padding/border/offset top/right/bottom/left with
each Layout::NodeWithStyleAndBoxModelMetrics.
This simplifies a lot of code since it's no longer necessary to
resolve values before using them.
This is definitely not 100% correct but I tried implementing the basic
algorithms described in CSS 2.2. It's good enough to render the penguin
on @linusg's homepage at the right size. :^)
Replaced elements are now laid out by the current formatting context.
Since the logic is almost identical in BFC and IFC, it's implemented
by static helpers in FormattingContext.
The width of a line box is the distance from the left edge of the first
fragment to the right edge of the last fragment. We don't have to loop
over all the fragments to figure this out. :^)
Once we've generated enough lines to make it past all the floating
boxes on either side, just forget those boxes. This simplifies the
available space computation since we don't have to consider boxes
that can't vertically intersect the current line anyway.
After we've cleared past some floating elements, we should not keep
stacking new floats horizontally.
Instead, new floats after the clear should once again start at the
left or right edge of their containing block.
Within the same stacking context, positioned elements must be painted
after non-positioned ones.
I added a Layout::Node::for_each_child_in_paint_order() to help with
this since it's also needed for hit testing.