Previously, we always applied the enclosing clip rectangle for all paint
phases except overlays, and the own clip rectangle for the background
and foreground phases. The problem is that applying a clip rectangle
means emitting an AddClipRect display list item for each clip rectangle
in the containing block. With this change, we choose whether to include
the own clip based on the paint phase and this way avoid emitting
AddClipRect for enclosing clip rectangles twice.
These were only used in SVGSVGPaintable to apply scroll frame id, which
is already handled by `before_paint()` and `after_paint()` hooks in
PaintableBox.
For every invocation of `::before_paint()` and `::after_paint()`, we
would reach into the node's computed values to determine its visibility.
Let's just do this once during construction of the paintable instead,
since this was showing up in profiles.
This patch adds a workaround for a Swift issue where boolean bitfields
with getters and setters in SWIFT_UNSAFE_REFERENCE types are improperly
imported, causing an ICE.
The `cursor` property accepts a list of possible cursors, which behave
as a fallback: We use whichever cursor is the first available one. This
is a little complicated because initially, any remote images have not
loaded, so we need to use the fallback standard cursor, and then switch
to another when it loads.
So, ComputedValues stores a Vector of cursors, and then in EventHandler
we scan down that list until we find a cursor that's ready for use.
The spec defines cursors as being `<url>`, but allows for `<image>`
instead. That includes functions like `linear-gradient()`.
This commit implements image cursors in the Qt UI, but not AppKit.
This reduces the number of `.cpp` files that need to be recompiled when
one of the below header files changes as follows:
CSS/ComputedProperties.h: 1113 -> 49
CSS/ComputedValues.h: 1120 -> 209
This reduces the number of `.cpp` files that need to be recompiled when
one of the below header files changes as follows:
Painting/Command.h: 1030 -> 61
Painting/DisplayList.h: 1030 -> 60
Painting/DisplayListRecorder.h: 557 -> 59
For example, in the following HTML:
```html
<label>
<input type="radio" name="fruit" value="apple" id="radio1">
<span class="box"></span>
</label>
```
When any descendant of a <label> element is clicked, a "click" event
must be dispatched on the <input> element nested within the <label>, in
addition to the "click" event dispatched on the clicked descendant.
Previously, this behavior was implemented only for text node descendants
by "overriding" the mouse event target using `mouse_event_target()` in
the TextPaintable. This approach was incorrect because it was limited to
text nodes, whereas the behavior should apply to any box. Moreover, the
"click" event for the input control must be dispatched *in addition* to
the event on the clicked element, rather than redirecting it.
For a while we used the wider Paintable type for stacking context,
because it was allowed to be created by InlinePaintable and
PaintableBox. Now, when InlinePaintable type is gone, we can use more
specific PaintableBox type for a stacking context.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root