Start work on a speculative HTML Parser in Swift. This component will
walk ahead of the normal HTML parser looking for fetch() requests to
make while the normal parser is blocked. This work exposed many holes in
the Swift C++ interop component, which have been reported upstream.
This patch adds a workaround for a Swift issue where boolean bitfields
with getters and setters in SWIFT_UNSAFE_REFERENCE types are improperly
imported, causing an ICE.
Skia has a check in debug mode to verify that surface is only used
within one thread. Before this change we were violating this by
allocating surfaces on the main thread while using and destructing them
on the rendering thread.
It turned out that some web applications want to send fairly large
messages to WebWorker through IPC (for example, MapLibre GL sends
~1200KiB), which led to failures (at least on macOS) because buffer size
of TransportSocket is limited to 128KiB. This change solves the problem
by wrapping messages that exceed socket buffer size into another message
that holds wrapped message content in shared memory.
Co-Authored-By: Luke Wilde <luke@ladybird.org>
`DisplayListPlayer::execute_impl()` can receive null surface if it was
invoked to rasterize nested display lists (we use them for iframes). In
this case we should not call `flush()` by the end of execution and wait
until outer display list execution will do that.
This is very clearly a very dangerous API to have, and was causing
a crash on Linux as a result of a stack use-after-free when visiting
https://www.index.hr/.
Fixes#3901
The Skia Ganesh backend we currently use doesn't support painting from
multiple threads, which could happen before this change when the main
thread used Skia to paint on the HTML canvas while the rendering thread
was working on display list rasterization.
Fixes https://github.com/LadybirdBrowser/ladybird/issues/4172
Deleteing set_surface() makes DisplayListPlayer API a bit more intuitive
because now caller doesn't have to think whether it's necessary to
restore previous surface after execution, instead DisplayListPlayer
takes care of it by maintaining a stack of surfaces.
Instead of reaching into the IFC of the LineBuilder from the BFC, we
should let LineBuilder determine how to deal with the running vertical
float clearance. No functional changes.
If a block with inline children ends with a line break clearing any
floats, we not only need to take the introduced clearance into account
for the next line box, but the containing block needs to set the correct
height as well.
Since the spec calls for using the last line box' bottom as the resolved
height (if treated as auto), we now correctly apply the clearance to the
previous line box' bottom coordinate.
Fixes#4058.
We were accidentally providing it with absolute Y-coordinates, messing
up stacked floating boxes that would otherwise intrude on each other.
Fixes#4160.
This is a improved version of a73cd88f0c
The old commit was reverted in 552dd18696
The new version only paints an element into a new layer if background
blend modes other than normal are used. The rasterization performance
of most websites should therefore not suffer.
Co-Authored-By: Alexander Kalenik <kalenik.aliaksandr@gmail.com>
The display list is an immutable data structure, so once it's created,
rasterization can be moved to a separate thread. This allows more room
for performing other tasks between processing HTML rendering tasks.
This change makes PaintingSurface, ImmutableBitmap, and GlyphRun atomic
ref-counted, as they are shared between the main and rendering threads
by being included in the display list.
Previously, all `GC::Cell` derived classes were Weakable. Marking only
those classes that require this functionality as Weakable allows us to
reduce the memory footprint of some frequently used classes.
This reverts commit a73cd88f0c.
Emitting SaveLayer for each paintable made rasterization a lot slower
on every website because now Skia has to allocate enormous amounts of
temporary surfaces. Let's revert it for now and figure how to implement
it with less aggressive SaveLayer usage.
PrimitiveString is now internally either UTF-8, UTF-16, or both.
We no longer convert them to/from ByteString anywhere, nor does VM have
a ByteString cache.
When we build internal pages (e.g. about:settings), there is currently
quite a lot of boilerplate needed to communicate between the browser and
the page. This includes creating IDL for the page and the IPC for every
message sent between the processes.
These internal pages are also special in that they have privileged
access to and control over the browser process.
The framework introduced here serves to ease the setup of new internal
pages and to reduce the access that WebContent processes have to the
browser process. WebUI pages can send requests to the browser process
via a `ladybird.sendMessage` API. Responses from the browser are passed
through a WebUIMessage event. So, for example, an internal page may:
ladybird.sendMessage("getDataFor", { id: 123 });
document.addEventListener("WebUIMessage", event => {
if (event.name === "gotData") {
console.assert(event.data.id === 123);
}
});
To handle these messages, we set up a new IPC connection between the
browser and WebContent processes. This connection is torn down when
the user navigates away from the internal page.