This fixes an assertion in TextEditor when changing the system theme,
since that would trigger a repaint request for the HTML preview widget
which may not have backing unless it's actually been used to perform
HTML (or Markdown) preview yet.
This separates matching/parsing of statements and declarations and
fixes a few edge cases where the parser would incorrectly accept a
declaration where only a statement is allowed - for example:
if (foo) const a = 1;
for (var bar;;) function b() {}
while (baz) class c {}
From the spec: https://tc39.es/ecma262/#sec-literals-numeric-literals
The SourceCharacter immediately following a NumericLiteral must not be
an IdentifierStart or DecimalDigit.
For example: 3in is an error and not the two input elements 3 and in.
Otherwise we crash the interpreter when an exception is thrown during
evaluation of the while or do/while test expression - which is easily
caused by a ReferenceError - e.g.:
while (someUndefinedVariable) {
// ...
}
This is nice when long item titles don't fit. You can now hover them
(or select them) and we'll break the item text into two lines instead
of just one.
It might make sense to go even further in some cases. Perhaps when
hovering an item, we could show the full item text, painted above
all other items. That's something for a future patch.
It would also be nice if the text didn't jump back and forth when
going in and out of this mode. Also for a future patch.
Ref-counted objects must not be stack allocated. Make DOM::Document's
constructor private to avoid this issue. (I wish we could mark classes
as heap-only..)
When a document reaches ref_count==0, we will now remove all of the
descendant nodes from the document, and also break all the explicit
links (such as the currently hovered element.)
Basically, DOM nodes will keep the document alive even after the
document reaches ref_count==0. This allows JS wrappers to stay alive
and keep the document alive as well. This matches the behavior of
at least some other browsers.
This patch also adds a bunch of sanity checking assertions around
DOM teardown, to help catch mistakes in the future.
Fixes#3771.
DOM::Node now points to its LayoutNode with a WeakPtr.
LayoutNode points to its DOM::Node and DOM::Document with RefPtrs.
Layout trees come and go in response to various events, so the DOM tree
already has to deal with that. The DOM should always live at least as
long as the layout tree, so this patch enforces that assumption by
making layout nodes keep their corresponding DOM objects alive.
This may not be optimal, but it removes a lot of ambiguous raw pointer
action which is not worth accomodating.
We can't use current_view() before we've actually constructed the
subviews, so just ignore statusbar update requests before they get
a chance to call current_view().
This is not the most beautiful thing, and maybe we can think of a
nicer approach.
Oops, it seems like I implemented all of the "nodes keep the document
alive" mechanism except the part where the functions are actually
called. :^)
Fixes#3811.
A large number of JS strings are a single ASCII character. This patch
adds a 128-entry cache for those strings to the VM. The cost of the
cache is 1536 byte of GC heap (all in same block) + 2304 bytes malloc.
This avoids a lot of GC heap allocations, and packing all of these
in the same heap block is nice for fragmentation as well.
This allows the user to start typing and highlighting and jumping
to a match in ColumnsView, IconView, TableView and TreeView if
the model supports it.
This fixes flipping between left/top and right/bottom when the rectangle
to make visible doesn't fit into the visible portion each time the
function is called.
Use the same logic for all variants for Painter::draw_text. Also,
add an overload that allows taking a callback function for custom
gylph drawing. This allows drawing some glyphs differently in the
correct location when drawing more complex strings (e.g. multi-line,
elisions, etc).