At some point, we stopped ever constructing invalid messages. This makes
that clearer, and will allow us to stop requiring that IPC arguments be
default-constructible.
The Linux IPC uses SCM_RIGHTS to transfer fds to another process
(see TransportSocket::transfer, which calls LocalSocket::send_message).
File descriptors are handled separately from regular data.
On Windows handles are embedded in regular data. They are duplicated
in the sender process.
Socket handles need special code both on sender side (because they
require using WSADuplicateSocket instead of DuplicateHandle, see
TransportSocketWindows::duplicate_handles) and on receiver side
(because they require WSASocket, see FileWindows.cpp).
TransportSocketWindows::ReadResult::fds vector is always empty, it is
kept the same as Linux version to avoid OS #ifdefs in Connection.h/.cpp
and Web::HTML::MessagePort::read_from_transport. Separate handling of
fds permeates all IPC code, it doesn't make sense to #ifdef out all this
code on Windows. In other words, the Linux code is more generic -
it handles both regular data and fds. On Windows, we need only the
regular data portion of it, and we just use that.
Duplicating handles on Windows requires pid of target (receiver)
process (see TransportSocketWindows::m_peer_pid). This pid is received
during special TransportSocketWindows initialization, which is performed
only on Windows. It is handled in a separate PR #3179.
Note: ChatGPT and [stackoverflow](https://stackoverflow.com/questions/25429887/getting-pid-of-peer-socket-on-windows) suggest using GetExtendedTcpTable/GetTcpTable2
to get peer pid, but this doesn't work because [MIB_TCPROW2::dwOwningPid](https://learn.microsoft.com/en-us/windows/win32/api/tcpmib/ns-tcpmib-mib_tcprow2)
is "The PID of the process that issued a context bind for this TCP
connection.", so for both ends it will return the pid of the process
that called socketpair.
Co-Authored-By: Andrew Kaster <andrew@ladybird.org>
Also:
* Use SpecializationOf for Optional and Variant concepts
* Remove inline because it is implied by constexpr
* Reorder declarations from less to more specialized (in common sense)
Instead of just putting in members directly, wrap them up in structs
which represent what a URL blob entry is meant to hold per the spec.
This makes more obvious what this is meant to represent, such as the
ByteBuffer being used to represent the bytes behind a Blob.
This also allows us to use a stronger type for a function that needs
to return a Blob URL entry's object.
This lets us move a few Host-related functions (like serialization and
checks for what the Host is) into Host instead of having them dotted
around the codebase.
For now, the interface is still very Variant-like, to avoid having to
change quite so much in one go.
Problem:
- Many constructors are defined as `{}` rather than using the ` =
default` compiler-provided constructor.
- Some types provide an implicit conversion operator from `nullptr_t`
instead of requiring the caller to default construct. This violates
the C++ Core Guidelines suggestion to declare single-argument
constructors explicit
(https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#c46-by-default-declare-single-argument-constructors-explicit).
Solution:
- Change default constructors to use the compiler-provided default
constructor.
- Remove implicit conversion operators from `nullptr_t` and change
usage to enforce type consistency without conversion.
Problem:
- `(void)` simply casts the expression to void. This is understood to
indicate that it is ignored, but this is really a compiler trick to
get the compiler to not generate a warning.
Solution:
- Use the `[[maybe_unused]]` attribute to indicate the value is unused.
Note:
- Functions taking a `(void)` argument list have also been changed to
`()` because this is not needed and shows up in the same grep
command.
It is now possible to use the special IPC::File type in message arguments. In
C++, the type is nothing more than a wrapper over a file descriptor. But when
serializing/deserializing IPC::File arguments, LibIPC will use the sendfd/recvfd
kernel APIs instead of sending the integer inline.
This makes it quite convenient to pass files over IPC, and will allow us to
significantly tighten sandboxes in the future :^)
Closes https://github.com/SerenityOS/serenity/issues/3643
Since we're using byte streamed Unix sockets for the IPC protocols,
it's possible for the kernel to run out of socket buffer space with
a partial message near the end of the buffer.
Handle this situation in IPC::Connection by buffering the bytes of
what may be a partial message, and prepending them to the incoming
data next time we receive from the peer.
This fixes WindowServer asserting when a peer is spamming it hard.
This would previously fail at runtime, and it would have zero indication
of what exactly went wrong.
Also adds `AK::DependentFalse<Ts...>', which is a...dependent false.
Writing to the socket may trigger a close of the socket descriptor
if a disconnect was detected. We need to check if it is still valid
when waiting for a response after attempting to send a synchronous
message.
Fixes#3515
Because we're closing a file descriptor, we need to disable any
Notifier that is using it so that the EventLoop does not use invalid
file descriptors.
Fixes#3508
This was previously used to defer handling disconnections until the
next event loop iteration. We now achieve the same with simple use
of deferred_invoke(). :^)
This patch introduces IPC::Connection which becomes the new base class
of ClientConnection and ServerConnection. Most of the functionality
has been hoisted up to the base class since almost all of it is useful
on both sides.
This gives us the ability to send synchronous messages in both
directions, which is needed for the WebContent server process.
Unlike other servers, WebContent does not mind blocking on a response
from its client.
When waiting for a specific message, only consider messages
from the peer endpoint. Otherwise a message with the same id
for the local endpoint may be misinterpreted.
This fixes the Terminal sometimes hanging after bootup because
a local endpoint message is mistaken for the CreateMenuResponse
message.
This stops servers from crashing when a client's socket buffer becomes
full and we can't post any more messages to it. Normally this means the
client process is hanged/spinning, but I suppose this could also happen
under severe system load.
It's unclear to me what a better solution here would be. We can't keep
buffering messages indefinitely if the client is just never going to
receive them anyway. At some point we have to cut our losses, and it
seems pretty reasonable to let the kernel socket buffer be the cutoff.
It will be the responsibility of the individual server implementations
to avoid sending messages to clients that may be unable to handle them.
Instead of always running the responsiveness timer for IPC clients,
we now only start it after sending a message. This avoids waking up
otherwise idle clients to do ping/pong busywork.
IPC::ClientConnection now tracks the time since the last time we got
a message from the client and calls a virtual function on itself after
3 seconds: may_have_become_unresponsive().
Subclasses of ClientConnection can then react to this if they like.
We use this mechanism in WindowServer to send out a friendly Ping
message to the client. If he doesn't Pong within 1 second, we mark
the client as "unresponsive" and recompose all of his windows with
a darkened appearance and amended title until he Pongs us.
This is a little on the aggressive side and we should figure out a way
to wake up less often. Perhaps this could only be done to windows the
user is currently interacting with, for example.
Anyways, this is pretty cool! :^)
Now most classes dictate how they are serialized and deserialized when
transmitted across LibIPC sockets. This also makes the IPC compiler
a bit simpler. :^)