This common strategy of having a serenity_option() macro defined in
either the Lagom or top level CMakeLists.txt allows us to do two things:
First, we can more clearly see which options are Serenity-specific,
Lagom-specific, or common between the target and host builds.
Second, it enables the upcoming SuperBuild changes to set() the options
in the SuperBuild's CMake cache and forward each target's options to the
corresponding ExternalProject.
This makes it so we don't need to specify the full path to all the
helper scripts we include() from different places in the codebase and
feels a lot cleaner.
We'll use this to prevent repeating common tool dependencies. They all
depend on LibCore and AK only. We also want to encapsulate common
install rules for them.
In the past, the base class implementation of this was used to descend
into subtrees and paint children. That is now taken care of by
StackingContext::paint_descendants() instead, and nothing used this.
Computing the absolute rect of a box requires walking the chain of
containing blocks and apply any offsets encountered. This can be slow in
deeply nested box trees, so let's at least avoid doing it multiple times
when once is enough.
There are a whole bunch of SVG attributes, and we shouldn't mix them in
with the HTML attributes. This patch adds some of them to the new
namespace, but there are more to be added. :^)
'bindings' is the spec-compliant version of 'variables', but we were
simply not even looking at them, which made things using bindings (such
as named function expressions) break in unexpected ways after the move
to using references in call expressions.
Co-Authored-By: davidot <david.tuin@gmail.com>
Rather than destroying and rebuilding the entire document layout tree in
every call to `ComputedCSSStyleDeclaration::property()`, we now just
make sure that the layout tree exists.
This speeds up the DOM Inspector significantly, from taking several
seconds to select an element, to almost instant. :^)
There are a few violations with signal handling that I won't be able to
fix it until later this week. So lets put lock rank enforcement under a
debug option for now so other folks don't hit these crashes until rank
enforcement is more fleshed out.
Previously we would've copied the bytecode instead of moving the chunks
around, use the fancy new DisjointChunks<T> abstraction to make that
happen automagically.
This decreases vector copies and uses of memmove() by nearly 10x :^)
DisjointChunks<T> provides a nice interface over multiple sequential
Vector<T>'s, allowing the user to iterate over/index into/slice from
said buffers as if they were a single contiguous buffer.
To work with views on such objects, DisjointSpans<T> is provided, which
has the same behaviour but does not own the underlying objects.
The save/load of parser state performed by lookahead parsing is quite
expensive so let's try to avoid it in the most common case.
This is a 15-20% speedup on various chunks of JS I've tested. :^)
Before this change, Lexer::is_identifier_{start,middle}() would do a
Unicode property lookup via Unicode::code_point_has_property() quite
frequently, especially for common characters like .,;{}[]() etc.
Since these and any other ASCII characters not covered by the alpha /
alphanumeric check are known to not have the ID_Start / ID_Continue
(except '_', which is special-cased now) properties, we can easily
avoid this function call.