We now fuse sequences like [LessThan, JumpIf] to JumpLessThan.
This is only allowed for temporaries (i.e VM registers) with no other
references to them.
This removes a layer of indirection in the bytecode where we had to make
sure all the initializer elements were laid out in sequential registers.
Array expressions no longer clobber registers permanently, and they can
be reused immediately afterwards.
This patch adds a register freelist to Bytecode::Generator and switches
all operands inside the generator to a new ScopedOperand type that is
ref-counted and automatically frees the register when nothing uses it.
This dramatically reduces the size of bytecode executable register
windows, which were often in the several thousands of registers for
large functions. Most functions now use less than 100 registers.
Now that the interpreter is unrolled, we can advance the program counter
manually based on the current instruction type.
This makes most instructions a bit smaller. :^)
This commit adds a HANDLE_INSTRUCTION macro that expands to everything
needed to handle a single instruction (invoking the handler function,
checking for exceptions, and advancing the program counter).
This gives a ~15% speed-up on a for loop microbenchmark, and makes
basically everything faster.
Instead of keeping bytecode as a set of disjoint basic blocks on the
malloc heap, bytecode is now a contiguous sequence of bytes(!)
The transformation happens at the end of Bytecode::Generator::generate()
and the only really hairy part is rerouting jump labels.
This required solving a few problems:
- The interpreter execution loop had to change quite a bit, since we
were storing BasicBlock pointers all over the place, and control
transfer was done by redirecting the interpreter's current block.
- Exception handlers & finalizers are now stored per-bytecode-range
in a side table in Executable.
- The interpreter now has a plain program counter instead of a stream
iterator. This actually makes error stack generation a bit nicer
since we just have to deal with a number instead of reaching into
the iterator.
This yields a 25% performance improvement on this microbenchmark:
for (let i = 0; i < 1_000_000; ++i) { }
But basically everything gets faster. :^)
Before this change, all JumpFoo instructions inherited from Jump, which
forced the unconditional Jump to have an unusued "false target" member.
Also, labels were unnecessarily wrapped in Optional<>.
By defining each jump instruction separately, they all shrink in size,
and all ambiguity is removed.
This does two things:
* Clear exceptions when transferring control out of a finalizer
Otherwise they would resurface at the end of the next finalizer
(see test the new test case), or at the end of a function
* Pop one scheduled jump when transferring control out of a finalizer
This removes one old FIXME
When a PutById / PutByValue bytecode operation results in accessing a
nullish object, we now include the name of the property and the object
being accessed in the exception message (if available). This should make
it easier to debug live websites.
For example, the following errors would all previously produce a generic
error message of "ToObject on null or undefined":
> foo = null
> foo.bar = 1
Uncaught exception:
[TypeError] Cannot access property "bar" on null object "foo"
at <unknown>
> foo = { bar: undefined }
> foo.bar.baz = 1
Uncaught exception:
[TypeError] Cannot access property "baz" on undefined object "foo.bar"
at <unknown>
Note we certainly don't capture all possible nullish property write
accesses here. This just covers cases I've seen most on live websites;
we can cover more cases as they arise.
When a GetById / GetByValue bytecode operation results in accessing a
nullish object, we now include the name of the property and the object
being accessed in the exception message (if available). This should make
it easier to debug live websites.
For example, the following errors would all previously produce a generic
error message of "ToObject on null or undefined":
> foo = null
> foo.bar
Uncaught exception:
[TypeError] Cannot access property "bar" on null object "foo"
at <unknown>
> foo = { bar: undefined }
> foo.bar.baz
Uncaught exception:
[TypeError] Cannot access property "baz" on undefined object "foo.bar"
at <unknown>
Note we certainly don't capture all possible nullish property read
accesses here. This just covers cases I've seen most on live websites;
we can cover more cases as they arise.
This patch adds a new "Peephole" pass for performing small, local
optimizations to bytecode.
We also introduce the first such optimization, fusing a sequence of
some comparison instruction FooCompare followed by a JumpIf into a
new set of JumpFooCompare instructions.
This gives a ~50% speed-up on the following microbenchmark:
for (let i = 0; i < 10_000_000; ++i) {
}
But more traditional benchmarks see a pretty sizable speed-up as well,
for example 15% on Kraken/ai-astar.js and 16% on Kraken/audio-dft.js :^)
Instead of emitting a NewBigInt instruction to construct a primitive
bigint from a parsed literal, we now instantiate the BigInt on the heap
during codegen.
Instead of emitting a NewString instruction to construct a primitive
string from a parsed literal, we now instantiate the PrimitiveString on
the heap during codegen.
Instead of having Call refer to a range of VM registers, it now has
a trailing list of argument operands as part of the instruction.
This means we no longer have to shuffle every argument value into
a register before making a call, making bytecode smaller & faster. :^)
By handling common cases like Int32 arithmetic directly in the
instruction handler, we can avoid the cost of calling the generic helper
functions in Value.cpp.
Instead of splitting the postfix variants into ToNumeric + Inc/Dec,
we now have dedicated PostfixIncrement and PostfixDecrement instructions
that handle both outputs in one go.
This patch moves us away from the accumulator-based bytecode format to
one with explicit source and destination registers.
The new format has multiple benefits:
- ~25% faster on the Kraken and Octane benchmarks :^)
- Fewer instructions to accomplish the same thing
- Much easier for humans to read(!)
Because this change requires a fundamental shift in how bytecode is
generated, it is quite comprehensive.
Main implementation mechanism: generate_bytecode() virtual function now
takes an optional "preferred dst" operand, which allows callers to
communicate when they have an operand that would be optimal for the
result to go into. It also returns an optional "actual dst" operand,
which is where the completion value (if any) of the AST node is stored
after the node has "executed".
One thing of note that's new: because instructions can now take locals
as operands, this means we got rid of the GetLocal instruction.
A side-effect of that is we have to think about the temporal deadzone
(TDZ) a bit differently for locals (GetLocal would previously check
for empty values and interpret that as a TDZ access and throw).
We now insert special ThrowIfTDZ instructions in places where a local
access may be in the TDZ, to maintain the correct behavior.
There are a number of progressions and regressions from this test:
A number of async generator tests have been accidentally fixed while
converting the implementation to the new bytecode format. It didn't
seem useful to preserve bugs in the original code when converting it.
Some "does eval() return the correct completion value" tests have
regressed, in particular ones related to propagating the appropriate
completion after control flow statements like continue and break.
These are all fairly obscure issues, and I believe we can continue
working on them separately.
The net test262 result is a progression though. :^)
This commit un-deprecates DeprecatedString, and repurposes it as a byte
string.
As the null state has already been removed, there are no other
particularly hairy blockers in repurposing this type as a byte string
(what it _really_ is).
This commit is auto-generated:
$ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \
Meta Ports Ladybird Tests Kernel)
$ perl -pie 's/\bDeprecatedString\b/ByteString/g;
s/deprecated_string/byte_string/g' $xs
$ clang-format --style=file -i \
$(git diff --name-only | grep \.cpp\|\.h)
$ gn format $(git ls-files '*.gn' '*.gni')
When iterating over an iterable, we get back a JS object with the fields
"value" and "done".
Before this change, we've had two dedicated instructions for retrieving
the two fields: IteratorResultValue and IteratorResultDone. These had no
fast path whatsoever and just did a generic [[Get]] access to fetch the
corresponding property values.
By replacing the instructions with GetById("value") and GetById("done"),
they instantly get caching and JIT fast paths for free, making iterating
over iterables much faster. :^)
26% speed-up on this microbenchmark:
function go(a) {
for (const p of a) {
}
}
const a = [];
a.length = 1_000_000;
go(a);
This patch makes IteratorRecord an Object. Although it's not exposed to
author code, this does allow us to store it in a VM register.
Now that we can store it in a VM register, we don't need to convert it
back and forth between IteratorRecord and Object when accessing it from
bytecode.
The big win here is avoiding 3 [[Get]] accesses on every iteration step
of for..of loops. There are also a bunch of smaller efficiencies gained.
20% speed-up on this microbenchmark:
function go(a) {
for (const p of a) {
}
}
const a = [];
a.length = 1_000_000;
go(a);
This will not meaningfully affect short array literals, but it does
give us a bit of extra perf when evaluating huge array expressions like
in Kraken/imaging-darkroom.js
Until now, the unwind context stack has not been maintained by jitted
code, which meant we were unable to support the `with` statement.
This is a first step towards supporting that by making jitted code
call out to C++ to update the unwind context stack when entering/leaving
unwind contexts.
We also introduce a new "Catch" bytecode instruction that moves the
current exception into the accumulator. It's always emitted at the start
of a "catch" block.
This patch makes it possible for JS::Object::internal_set() to populate
a CacheablePropertyMetadata, and uses this to implement a basic
monomorphic cache for the most common form of property write access.