A GUI::Widget can now set an optional content margin (4x0 by default.)
Pixels in the content margin will be ignored for hit testing purposes.
Use this to allow frame-like widgets (like GUI::Frame!) to ignore any
mouse events in the frame area, and instead let those go to parent.
This allows GUI::Splitter to react "sooner" to mouse events that were
previously swallowed by the child widgets instead of ending up in the
splitter. The net effect is that 2 more pixels on each side of a
splitter handle are now interactive and usable for splitting! :^)
Previously the focused widget would only get cleared on replacement or
on destruction (being a WeakPtr and all.) This could lead to window
dispatching events to a focused widget after it had been removed from
the window's widget tree.
The same issue existed for the hovered widget, etc. So this patch
makes sure that we eagerly clear the various widget pointers in Window
immediately when they are removed from the window's widget tree.
This patch adds a magenta rectangle around the currently inspected
widget. This allows you to browse an app's widget tree somewhat
visually using the Inspector. :^)
This allows windows/widgets to learn when something is being dragged
over them. They can then repaint themselves somehow to indicate that
they are willing to accept a drop.
Currently this is piggybacking somewhat on the mouse event mechanism
in WindowServer. I'm not sure that's the best design but it seemed
easier to do it this way right now.