Console methods are now Value(void) functions.
JavaScript functions in the JavaScript ConsoleObject are now implemented
as simple wrappers around Console methods.
This will make it possible for LibJS users to easily override the
default behaviour of JS console functions (even their return value!)
once we add a way to override Console behaviour.
A ConsoleMessage is a struct cointaining:
* AK::String text; represents the text of the message sent
to the console.
* ConsoleMessageKind kind; represents the kind of JS `console` function
from which the message was sent.
Now, Javascript `console` functions only send a ConsoleMessage to the
Interpreter's Console instead of printing text directly to stdout.
The Console then stores the recived ConsoleMessage in
Console::m_messages; the Console does not print to stdout by default.
You can set Console::on_new_message to a void(ConsoleMessage&); this
function will get call everytime a new message is added to the Console's
messages and can be used, for example, to print ConsoleMessages to
stdout or to color the output based on the kind of ConsoleMessage.
In this patch, I also:
* Re-implement all the previously implemented functions in the
JavaScript ConsoleObject, as wrappers around Console functions
that add new message to the Console.
* Implement console.clear() like so:
- m_messages get cleared;
- a new_message with kind set ConsoleMessageKind::Clear gets added
to m_messages, its text is an empty AK::String;
* Give credit to linusg in Console.cpp since I used his
console.trace() algorithm in Console::trace().
I think that having this abstration will help us in the implementation
of a browser console or a JS debugger. We could also add more MetaData
to ConsoleMessage, e.g. Object IDs of the arguments passed to console
functions in order to make hyperlinks, Timestamps, ecc.; which could be
interesting to see.
This will also help in implementing a `/bin/js` option to make, for
example, return a ConsoleMessageWrapper to console functions instead of
undefined. This will be useful to make tests for functions like
console.count() and console.countClear(). :^)
Everyone who constructs an Object must now pass a prototype object when
applicable. There's still a fair amount of code that passes something
fetched from the Interpreter, but this brings us closer to being able
to detach prototypes from Interpreter eventually.
Instead of implementing every native function as a lambda function,
use static member functions instead.
This makes it easier to navigate the code + backtraces look nicer. :^)
Native functions now only get the Interpreter& as an argument. They can
then extract |this| along with any indexed arguments it wants from it.
This forces functions that want |this| to actually deal with calling
interpreter.this_value().to_object(), and dealing with the possibility
of a non-object |this|.
This is still not great but let's keep massaging it forward.
Now that Interpreter keeps all arguments in the CallFrame stack, we can
just pass a const-reference to the CallFrame's argument vector to each
function handler (instead of copying it.)