While doing this, we can also just return a normal RefPtr instead of a
LockRefPtr, because we create these channels when initializing an audio
controller, and never change the pointer in AudioController instances
after their initialization, hence no locking is necessary.
Instead of enumerating all available controllers and then ask each to
find its audio channels, we change the initialization sequence to match
what happens in the Networking subsystem and Graphics subsystem - we
essentially probe for a matching driver on a PCI device, create a device
instance, and immediately initialize it.
This in fact allows us to immediately find any hardware initialization
issues and report it, and then dropping the created instance, as usually
being done in other initialization paths in the Kernel.
This also opens the opportunity to propagate errors when failed to
initialize an AudioChannel instance, and it will be addressed in a
future commit.
This is done by 2 ways which both fit very well together:
- We stop use LockRefPtrs. We also don't allow expansion of the
m_channels member, by setting it to be a fixed Array of 2
IDEChannels.
- More error propagation through the code, in the construction point of
IDEChannel(s). This means that in the future we could technically do
something meaningful with OOM conditions when initializing an IDE
controller.
ARCH() uses the AK_IS_ARCH_ macros internally since 349e54d5375a4a,
and all user code uses the ARCH() macro instead of AK_ARCH_.
(Why it's called ARCH() and not AK_ARCH(), I don't know.)
If any ports not in the main repo use AK_ARCH_, they should switch
to using ARCH() instead.
There are quite a few steps between a ReadableStream being created and
its controller being set. If GC occurs between those points, we will
have an empty Optional in ReadableStream::visit_edges. Seen on YouTube.
957f89ce4a added some tweaks for serenity-on-aarch64.
It broke anythingelse-on-aarch64 hosts though, so only do these tweaks
when targeting serenity.
(I wonder if AK/Math.h should fall back to the system math routines
when not targeting serenity in general. Would probably help ladybird
performance. On the other hand, the serenity routines would see less
use and hence exposure and love.)
This change adds rules for background-attachment, background-clip,
background-image, background-origin, and background-repeat.
As a result, Window.getComputedStyle() will no longer return empty
strings on these properties after a page is loaded, and the background
shorthand will show the resolved values instead of the default ones for
these values. :^)
Some keymaps will bind key presses with the alt modifier to characters
other than the unmodified one, in which case you couldn't activate the
alt shortcuts in the menu bar before.
We now ask the current keymap for the code point that is mapped to the
pressed (unmodified) key instead.
This isn't actually part of CSS-FLEXBOX-1, but all major engines honor
these properties in flex layout, and it's widely used on the web.
There's a bug open against the flexbox spec where fantasai says the
algorithm will be updated in CSS-FLEXBOX-2:
https://github.com/w3c/csswg-drafts/issues/2336
I've added comments to all the places where we adjust calculations for
gaps with "CSS-FLEXBOX-2" so we can find them easily. When that spec
becomes available, we can add proper spec links.
Extending the borders on reference frames so that motion vectors that
point outside the reference frame allows `predict_inter_block()` to
avoid some branches to clamp the sample coordinates in its loops.
This results in about a 25% improvement in decode time of a motion-
heavy YouTube video (~20.8s -> ~15.6s).
Moving the clamping of the coordinates of the reference frame samples
as well as some bounds checks outside of the loop reduces the branches
needed in the `predict_inter_block()` significantly.
This results in a whopping ~41% improvement in decode performance
of an inter-prediction-heavy YouTube video (~35.4s -> ~20.8s).
Changing the calculation of reference frame scale factors to be done on
a per-frame basis reduces the amount of work done in
`predict_inter_block()`, which is a big hotspot in most videos.
This reduces decode times in a test video from YouTube by about 5%
(~37.2s -> ~35.4s).
This changes the order of the loop copying data to a reference frame
store so that it copies each row in a contiguous line rather than
copying a column at a time, which caused unnecessary branches.
This reduces the decode time on a fairly long 720p YouTube video by
about 14.5% (~43.5s to ~37.2s).
This prevents the seek slider in VideoPlayer from skipping forward and
then back when fast seeking is enabled. Previously, it was possible for
a single frame to render before the actual seek position in the seek
bar was set.