If we do not mark these ranges as reserved, RangeAllocator might later
give us addresses that overlap these, which then causes an assertion
failure in the SoftMMU. This behavior led to recurring CI failures, and
sometimes made programs as simple as `/bin/true` fail.
Fixes "Crash 1" reported in #9104
Problem:
- Default destructors (and constructors) are in `.cpp` files. This
prevents the compiler's optimizer from inlining them when it thinks
inlining is appropriate (unless LTO is used).
- Forward declarations can prevent some optimizations, such as
inlining of constructors and destructors.
Solution:
- Remove them or set them to `= default` and let the compiler handle
the generation of them.
- Remove unneeded forward declarations.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
This patch brings Kernel::RangeAllocator to UserspaceEmulator in a
slightly simplified form.
It supports the basic three allocation types needed by virt$mmap():
allocate_anywhere, allocate_specific, and allocate_randomized.
Porting virt$mmap() and virt$munmap() to use the allocator makes
UE work correctly once again. :^)