This is mostly a simple grayscale bilinear scale, with an extra step
of computing the distance and alpha with a little smoothing. This
can be used to paint more scalable UI elements/icons from rather
small distance fields. A tiny 16x16 SDF seems to do a decent job
for simple icons.
This makes all the code for fill_path() member functions of the painter,
and moves them into a new FillPathImplementation.cpp. This allows us
to avoid polluting Painter.h with implementation details, and makes
the edit, compile, retry loop much shorter.
This improves fill_path() performance by adding an API to the painter
that allows painting an entire scanline rather than just a pixel.
With this paths can be clipped a scanline at a time rather than each
pixel, removing a fair amount of checks.
Along with optimized clipping, this can now use a fast_u32_fill() to
paint all but the subpixels of a scanline if a solid color with no
alpha channel is used (which is quite common in SVGs).
This reduces scrolling around on svg.html from 21% in set_pixel() and
19% in fill_path() to just 7.8% in fill_path (with set_pixel()
eliminated). Now fill_path() is far from the slowest code when
scrolling the page.
This reverts commit eb1ef59603c13c43b87c099c43c4d118dc8441f6.
The idea of saving clip box to apply it to handle `overflow: hidden`
turned out to break painting if box is painted before it's containing
block (it is possible if box has negative z-index).
The new Painter::set_clip_rect(IntRect) API was able to make the clip
rect larger than the underlying target bitmap. This was not good, as it
could make it possible to draw outside the bitmap memory.
Fixes a crash when viewing https://twinings.co.uk/ in the browser. :^)
There is a problem with current approach where overflow clip rectange is
calculated by aggregating intersection of absolute padding boxes of
boxes in containing block chain that resulting rectangle doesn't
respect transform properties.
To solve this problem `PaintableBox` is changed to store clip rectangle
saved from painter because it does respect transform properties of all
previously applied clip rectangles.
This means fill_path() now paints the scanlines its self rather than
calling draw_line() which easily allows each pixel along the scanline
to have a different color.
This moves the CSS gradient painting to the painter creating:
- Painter::fill_rect_with_linear_gradient()
- Painter::fill_rect_with_conic_gradient()
- Painter::fill_rect_with_radial_gradient()
This has a few benefits:
- The gradients can now easily respect the painter scale
- The Painter::fill_pixels() escape hatch can be removed
- We can remove the old fixed color stop gradient code
- The old functions are now just a shim
- Anywhere can now easily use this gradient painting code!
This only leaves the color stop resolution in LibWeb (which is fine).
Just means in LibGfx you have to actually specify color stop positions.
(Also while here add a small optimization to avoid generating
excessively long gradient lines)
This function fills a region of pixels with the result of a callback
function. This is an alternative to a for loop that repeatedly calls
Painter::set_pixel(), which can get very expensive due to the clipping
checks set_pixel() does each call.
Without this change, the upcoming LibWeb pixel types will require a
silly doubled conversion in some places.
eg: `some_rect.to_type<int>().to_type<float>()`
With these overloads, we can get away with `some_rect.to_type<int>()`.
Gfx::Color is always 4 bytes (it's just a wrapper over u32) it's less
work just to pass the color directly.
This also updates IPCCompiler to prevent from generating
Gfx::Color const &, which makes replacement easier.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
This PR adds resize ability to PixelPaint as per issue 11862.
The previous behaviour was to always rescale the canvas when
resizing an image. This adds a checkbox to toggle between
rescaling, and resizing which blits the existing canvas to
the top left of the new, resized canvas.
As part of this, a new ScalingMode is added to
LibGfx - None.
This will be needed so we can apply filter effects to the backdrop
of an element in LibWeb.
This now also allows getting a crop of a bitmap in a different format
than the source bitmap. This is for if the painter's bitmap does not
have an alpha channel, but you want to ensure the cropped bitmap does.
If you wanted to upscale an image, you had two options:
- use Nearest Neighbor: it's probably a good choice. The image stays
sharp.. unless you aren't using integer scales.
- use Bilinear blending, but this on the other hand, doesn't handle
upscaling well. It just blurs everything.
But what if we could take the best of both of them and make the image
sharp on integers and just blur it a little when needed?
Well, there's Smooth Pixels!
This mode is similar to the Bilinear Blend, with the main difference
is that the blend ratio is multiplied by the current scale, so the blur
on corners can be only 1px wide.
From my testing this mode doesn't handles downscaling as good as the
Bilinear blending though.
This API does:
- Take a Utf8View
- Take the starting point on the baseline as its input coordinate
This API does not:
- Align the text
- Wrap the text
- Elide too-long text into "..."
This necessitates switching from passing a single code point to the
callback to passing a non-const Utf8CodePointIterator instead.
Note that the text selection mechanisms in LibGUI and LibWeb don't
handle this properly yet; they still assume that each code point
renders as one glyph. Similarly, width calculations for text widths
don't either, so a single such an emoji will require space for more
than one glyph.
It also doesn't work in LibVT's TerminalWidget, where each code point
is handled and rendered separately, so LibGfx never gets a chance to
check if subsequent code points could result in a combined emoji.
This patch adds support for drawing triangular waves.
For now those can only be horizontal, but as they are intended for
underlining text, it's an okay way to handle this.
The algorithm is quite simple: You grab a 2x2 area of pixels around the
point you want from the source bitmap, and then linearly interpolate
between them based on how far they are from that point.
This works well when scaling up images, and moderately well when scaling
down - small details may get skipped over. The way GPUs solve this is
with mipmaps, which is not something I want to get into right now. (And
increases the memory usage per bitmap by 50%.)
I have not focused on performance, but this does reuse much of the
existing fixed-point calculation, and uses constexpr so that the
performance for nearest-neighbor should be the same as it was
previously.
Previously there was no way to draw rectangles with any specific
thickness, like we can do with ellises, for instance. This method
is just a simple wrapper around `draw_line()` several times. At
least for now, we don't need to do anything sophisticated since
this will only be used by PixelPaint.`
This class now contains all the fun bits about laying out text in a
rect. It will handle line wrapping at a certain width, cutting off lines
that don't fit the given rect, and handling text elision.
Painter::draw_text now internally uses this.
Future work here would be not laying out text twice (once actually
preparing the lines to be rendered and once to get the bounding box),
and possibly adding left elision if necessary.
Additionally, this commit makes the Utf32View versions of
Painter::draw_text convert to Utf8View internally. The intention is to
completely remove those versions, but they're kept at the moment to keep
the scope of this PR small.
This adds a function to draw a circle specified by a center point (
relative to the given Rect) and a radius. The circle arc is only drawn
inside the specified Rect as to allow for circle arc segments.
Technically this was already possible using draw_elliptical_arc(), but
the algorithm is quite involved and lead to wonky arcs when trying to
draw circle arc segments.