This is needed for hit testing the directional arrows on the Street
View office tour, and generally makes SVG hit testing more precise.
Note: The rough bounding box is hit test first, so this should not
be a load more overhead.
This also combines the viewbox mapping into the same transform and
reuses some code by using Path::copy_transformed() rather than manually
mapping each segment of the path.
This class had slightly confusing semantics and the added weirdness
doesn't seem worth it just so we can say "." instead of "->" when
iterating over a vector of NNRPs.
This patch replaces NonnullRefPtrVector<T> with Vector<NNRP<T>>.
This simplifies the ownership model between DOM/layout/paint nodes
immensely by deferring to the garbage collector for figuring out what's
live and what's not.
This fixes a few sizing issues too. The page size is now correct in most
cases! \o/
We get to remove some of the `to_type<>()` shenanigans, though it
reappears in some other places.
When doing viewbox transforms, elliptical always had large arc and
sweep flag set to false. Preserve these flags so they can be set
correctly when applying viewbox transformations.
This patch adds a bunch of Paintable subclasses, each corresponding to
the Layout::Node subclasses that had a paint() override. All painting
logic is moved from layout nodes into their corresponding paintables.
Paintables are now created by asking a Layout::Box to produce one:
static NonnullOwnPtr<Paintable> Layout::Box::create_paintable()
Note that inline nodes still have their painting logic. Since they
are not boxes, and all paintables have a corresponding box, we'll need
to come up with some other solution for them.