We added these methods to propagate OOM errors at process startup, but
we longer fret about these tiny OOM failures. Requiring that these init
methods be called prohibits using these strings in processes that have
not set up a MainThreadVM. So let's just remove them and initialize the
strings in a sane manner.
In doing so, this also standardizes how we initialize strings whose C++
variable name differs from their string value. Instead of special-casing
these strings, we just include their string value in the x-macro list.
This makes it more convenient to use the 'relvant agent' concept,
instead of the awkward dynamic casts we needed to do for every call
site.
mutation_observers is also changed to hold a GC::Root instead of raw
GC::Ptr. Somehow this was not causing problems before, but trips up CI
after these changes.
1. Stop using GC::Root in member variables, since that usually creates
a realm leak.
2. Stop putting OrderedHashMap<FlyString, GC::Ptr> on the stack while
setting these up, since that won't protect the objects from GC.
In line with the ShadowRealm proposal changes in the WebIDL spec:
webidl#1437 and supporting changes in HTML spec.
This is required for ShadowRealms as they have no relevant settings
object on the shadow realm, so fixes a crash in the QueueingStrategy
test in this commit.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
Now that the heap has no knowledge about a JavaScript realm and is
purely for managing the memory of the heap, it does not make sense
to name this function to say that it is a non-realm variant.
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.