A Storage object may be created with an existing storage bottle. For
example, if you navigate from site.com/page1 to site.com/page2, they
will have different localStorage objects, but will use the same bottle
for actual storage.
Previously, if page1 set some key/value item, we would initialize the
byte count to 0 on page2 despite having a non-empty bottle. Thus, if
page2 set a smaller value with the same key, we would overflow the
computed byte count, and all subsequent writes would be rejected.
This was seen navigating from the chess.com home page to the daily
puzzle page.
Instead of storing all storage objects in static memory, we now
follow the the spec by lazily creating a unique Storage object
on each document object.
Each Storage object now holds a 'proxy' to the underlying backing
storage. For now, this proxy is simply a reference to the backing
object. In the future, it will need to be some type of interface
object that stores on a SQLite database or similar.
Session storage is now correctly stored / tracked as part of the
TraversableNavigable object.
Local storage is still stored in a static map, but eventually this
should be factored into something that is stored at the user agent
level.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
This was preventing https://ubereats.com/ from fully loading, because
they are attempting to overwrite setItem. They seem to be trying to add
error logging to setItem if it throws, as all they do is add a
try/catch block that emits an error log to their monitoring service if
it throws.
However, because Storage is a legacy platform object with a named
property setter (setItem), it will call setItem with the stringified
version of the function. This is actually expected as per the spec,
Firefox (Gecko) and Epiphany (WebKit) does this too, but Chromium does
not as it actually overwrites the function with the new function and
does not store the stringified function.
The problem is that we had the LegacyOverrideBuiltIns flag accidentally
set, so it would return the stored string instead of the built-in
function (hence the name), then it would try and call it and throw a
"not a function" error. This prevented their JS from going any further.
This fix allows their UI to fully load and be fully interactive, though
it is quite slow at the moment!