Before this change, StyleComputer would essentially take a DOM element,
find all the CSS rules that apply to it, and resolve the computed value
for each CSS property for that element.
This worked great, but it meant we had to do all the work of selector
matching and cascading every time.
To enable new optimizations, this change introduces a break in the
middle of this process where we've produced a "CascadedProperties".
This object contains the result of the cascade, before we've begun
turning cascaded values into computed values.
The cascaded properties are now stored with each element, which will
later allow us to do partial updates without re-running the full
StyleComputer machine. This will be particularly valuable for
re-implementing CSS inheritance, which is extremely heavy today.
Note that CSS animations and CSS transitions operate entirely on the
computed values, even though the cascade order would have you believe
they happen earlier. I'm not confident we have the right architecture
for this, but that's a separate issue.
In conformance with the requirements of the spec PR at
https://github.com/whatwg/html/pull/9546, this change adds support for
the “switch” attribute for type=checkbox “input” elements — which is
shipping in Safari (since Safari 17.4). This change also implements
support for exposing it to AT users with role=switch.
There are essentially 3 URL parsing AOs defined by the spec:
1. Parse a URL
2. Encoding parse a URL
3. Encoding parse a URL and serialize the result
Further, these are replicated between the Document and the ESO.
This patch defines these methods in accordance with the spec and updates
existing users to invoke the correct method. In places where the correct
method is ambiguous, we use the encoding parser to preserve existing ad-
hoc behavior.
The DOM spec defines what it means for an element to be an "editing
host", and the Editing spec does the same for the "editable" concept.
Replace our `Node::is_editable()` implementation with these
spec-compliant algorithms.
An editing host is an element that has the properties to make its
contents effectively editable. Editable elements are descendants of an
editing host. Concepts like the inheritable contenteditable attribute
are propagated through the editable algorithm.
Attempting to set `HTMLInputElement.size` to 0 via IDL now throws an
IndexSizeError DOMException. Attempting to set it to a value larger
than 2147483647 results in it being set to the default value.
According to the HTML specification, the `size` attribute of an input
element must be a valid non-negative integer greater than zero. If the
value is invalid or set to `0`, the default size of `20` should be used.
This small change fixes one issue identified in
https://wpt.live/html/rendering/widgets/input-text-size.html
The WPT test suite was also automatically imported.
In line with the ShadowRealm proposal changes in the WebIDL spec:
webidl#1437 and supporting changes in HTML spec.
This is required for ShadowRealms as they have no relevant settings
object on the shadow realm, so fixes a crash in the QueueingStrategy
test in this commit.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
Now that the heap has no knowledge about a JavaScript realm and is
purely for managing the memory of the heap, it does not make sense
to name this function to say that it is a non-realm variant.
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
The StyleResolver can find the specified CSS values for the parent
element via the DOM. Forcing everyone to locate specified values for
their parent was completely unnecessary.
Bring the names of various boxes closer to spec language. This should
hopefully make things easier to understand and hack on. :^)
Some notable changes:
- LayoutNode -> Layout::Node
- LayoutBox -> Layout::Box
- LayoutBlock -> Layout::BlockBox
- LayoutReplaced -> Layout::ReplacedBox
- LayoutDocument -> Layout::InitialContainingBlockBox
- LayoutText -> Layout::TextNode
- LayoutInline -> Layout::InlineNode
Note that this is not strictly a "box tree" as we also hang inline/text
nodes in the same tree, and they don't generate boxes. (Instead, they
contribute line box fragments to their containing block!)
This patch makes Page weakable and allows page-less frames to exist.
Page is single-owner, and Frame is multiple-owner, so it's not sound
for Frame to assume its containing Page will stick around for its own
entire lifetime.
Fixes#3976.
Following in the footsteps of <input type=checkbox>, this patch adds
LayoutButton which implements a basic push button using LibGfx styling
primitives.
This is implemented entirely inside LibWeb, there is no GUI::CheckBox
widget instantiated, unlike other input types. All input types should
be moved to this new style of implementation.
LibWeb keeps growing and the Web namespace is filling up fast.
Let's put DOM stuff into Web::DOM, just like we already started doing
with SVG stuff in Web::SVG.