Not sure why these are doubles in the IDL definition, both the IDL in
the spec and the implementation in the CanvasRenderingContext2D class
use integers.
Also add support for HTMLCanvasElement for the image parameter, leading
to replacing HTMLImageElement with the CanvasImageSource Variant type.
Also stub out the 'check the usability of the image argument' and 'is
not origin-clean' operations, while taking into consideration that these
can throw (and require DOM::ExceptionOr).
Services expect cookies to be submitted with forms, especially login
screens.
Allows us to sign in to GitHub (including two factor authentication)
and start using it!
This allows us to submit forms from <button> elements and not just
<input type="submit">
This allows Discord to progress past the username registration :^)
This makes it available for all form associated elements and not just
select and input elements. It also makes it more spec compliant,
especially around the form attribute.
The main thing missing is re-associating form elements with a form
attribute when the form attribute changes or an element with an ID
is inserted/removed or has its ID changed.
A top level browsing context is a browsing context with no parent
browsing context.
However, we considered a top level browsing context to be a browsing
context with no associated browsing context container.
We now validate that the provided tag names are valid XML tag names,
and otherwise throw an "invalid character" DOM exception.
2% progression on ACID3. :^)
Note that we implement .elements as a HTMLCollection for now, instead of
the correct HTMLFormControlsCollection subclass. This covers most
use-cases already.
1% progression on ACID3. :^)
This API now follows the spec a bit more closely, with regards to the
event being dispatched. There are still FIXME's but this is already an
improvement.
2% progression on ACID3. :^)
This necessitated making HTMLParser ref-counted, and having it register
itself with Document when created. That makes it possible for scripts to
add new input at the current parser insertion point.
There is now a reference cycle between Document and HTMLParser. This
cycle is explicitly broken by calling Document::detach_parser() at the
end of HTMLParser::run().
This is a huge progression on ACID3, from 31% to 49%! :^)
This implements basic support for dynamic markup insertion, adding
* Document::open()
* Document::write(Vector<String> const&)
* Document::writeln(Vector<String> const&)
* Document::close()
The HTMLParser is modified to make it possible to create a
script-created parser which initially only contains a HTMLTokenizer
without any data. Aditionally the HTMLParser::run method gains an
overload which does not modify the Document and does not run
HTMLParser::the_end() so that we can reenter the parser at a later time.
Furthermore all FIXMEs that consern the insertion point are implemented
wich is defined in the HTMLTokenizer. Additionally the following
member-variables of the HTMLParser are now exposed by getter funcions:
* m_tokenizer
* m_aborted
* m_script_nesting_level
The HTMLTokenizer is modified so that it contains an insertion
point which keeps track of where the next input from the Document::write
functions will be inserted. The insertion point is implemented as the
charakter offset into m_decoded_input and a boolean describing if the
insertion point is defined. Functions to update, check and {re}store the
insertion point are also added.
The function HTMLTokenizer::insert_eof is added to tell a script-created
parser that document::close was called and HTMLParser::the_end() should
be called.
Lastly an explicit default constructor is added to HTMLTokenizer to
create a empty HTMLTokenizer into which data can be inserted.
Also, update the expected hash in the LibWeb TestHTMLTokenizer
regression test.
This is due to the "This comment has a few too many dashes." comment
token being updated.
Newline normalization will replace \r and \r\n with \n.
The spec specifically states
> Before the tokenization stage, the input stream must be preprocessed
> by normalizing newlines.
wheras this is implemented the processing during the tokenization
itself.
This should still exhibit the same behaviour, while keeping the
tokenization logic in the same place.
In 'NamedCharacterReference' we attempt to lookup the code point by a
identifier, eg apos; becomes '
This is done by passing the entire rest of the document to the
`HTML::code_points_from_entity` function.
However, before this change we didn't sent the final character which
meant if the document ended in a named character reference the lookup
would fail.
The entry we get from the active formatting elements list during the
Rewind step of "reconstruct the active formatting elements" can be a
marker. Previously we assumed it was not a marker, which can trigger
an assertion failure with certain malformed HTML.
If the entry in this step is a marker, the spec simply ignores it.
This is step 6 of the algorithm.
This also makes the index unsigned, as this algorithm is a no-op if
the list is empty.
Additionally, this also adds spec comments to this algorithm.
Fixes#12668.
This patch adds a default padding around the contents of text <input>
elements. It adds these defaults to the existing style attribute in
'HTMLInputElement::create_shadow_tree_if_needed()'.
Use a default padding for text <input> elements:
- padding-top and padding-bottom: 1px
- padding-left and padding-right: 2px
These values seems to align with what other browsers do.
Previously it would accept any DOMString, as we didn't support enums at
the time. Now it will only accept what's specified in the
DOMParserSupportedType enum.
This also adds spec comments to DOMParser::parse_from_string.
WebSockets got moved from the HTML standard to their own, the new
WebSockets Standard (https://websockets.spec.whatwg.org).
Move the IDL file and implementation into a new WebSockets directory and
C++ namespace accordingly.