Before this change, StyleComputer would essentially take a DOM element,
find all the CSS rules that apply to it, and resolve the computed value
for each CSS property for that element.
This worked great, but it meant we had to do all the work of selector
matching and cascading every time.
To enable new optimizations, this change introduces a break in the
middle of this process where we've produced a "CascadedProperties".
This object contains the result of the cascade, before we've begun
turning cascaded values into computed values.
The cascaded properties are now stored with each element, which will
later allow us to do partial updates without re-running the full
StyleComputer machine. This will be particularly valuable for
re-implementing CSS inheritance, which is extremely heavy today.
Note that CSS animations and CSS transitions operate entirely on the
computed values, even though the cascade order would have you believe
they happen earlier. I'm not confident we have the right architecture
for this, but that's a separate issue.
The DOM spec defines what it means for an element to be an "editing
host", and the Editing spec does the same for the "editable" concept.
Replace our `Node::is_editable()` implementation with these
spec-compliant algorithms.
An editing host is an element that has the properties to make its
contents effectively editable. Editable elements are descendants of an
editing host. Concepts like the inheritable contenteditable attribute
are propagated through the editable algorithm.
Attempting to set `HTMLInputElement.size` to 0 via IDL now throws an
IndexSizeError DOMException. Attempting to set it to a value larger
than 2147483647 results in it being set to the default value.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
The StyleResolver can find the specified CSS values for the parent
element via the DOM. Forcing everyone to locate specified values for
their parent was completely unnecessary.
Now that we have RTTI in userspace, we can do away with all this manual
hackery and use dynamic_cast.
We keep the is<T> and downcast<T> helpers since they still provide good
readability improvements. Note that unlike dynamic_cast<T>, downcast<T>
does not fail in a recoverable way, but will assert if the object being
casted is not a T.
Bring the names of various boxes closer to spec language. This should
hopefully make things easier to understand and hack on. :^)
Some notable changes:
- LayoutNode -> Layout::Node
- LayoutBox -> Layout::Box
- LayoutBlock -> Layout::BlockBox
- LayoutReplaced -> Layout::ReplacedBox
- LayoutDocument -> Layout::InitialContainingBlockBox
- LayoutText -> Layout::TextNode
- LayoutInline -> Layout::InlineNode
Note that this is not strictly a "box tree" as we also hang inline/text
nodes in the same tree, and they don't generate boxes. (Instead, they
contribute line box fragments to their containing block!)
Following in the footsteps of <input type=checkbox>, this patch adds
LayoutButton which implements a basic push button using LibGfx styling
primitives.
This is implemented entirely inside LibWeb, there is no GUI::CheckBox
widget instantiated, unlike other input types. All input types should
be moved to this new style of implementation.
Note that these aren't full implementations of the bindings. This
mostly implements the low hanging fruit (namely, basic reflections)
There are some attributes that should be USVString instead of
DOMString. However, USVString is a slightly different definition
of DOMString, so it should suffice for now.
LibWeb keeps growing and the Web namespace is filling up fast.
Let's put DOM stuff into Web::DOM, just like we already started doing
with SVG stuff in Web::SVG.